Elitism types are unique skills that are granted to a creature with increased elite. Depending on the elite type of a creature, it increases the number of elite types it has, with each one increasing its combat range and having unique abilities that occur in addition to its base skills. Depending on the elite type, some of them grant a possible reward for killing an enemy.
Depending on the eliteness of the enemy, the enemy has access to draw specific types of eliteness. The higher the eliteness, the more options the enemy has.
Experienced[]
Flame[]
His attacks apply 5% fire. He is characterized by fire techniques that apply 10% fire.
Water[]
His attacks apply 5% moisture. He is characterized by water techniques that apply 10% moisture.
Poison[]
His attacks apply 5% poison. He is characterized by poison techniques that apply 10% poison.
Ice[]
His attacks apply 5% frost. He is characterized by ice techniques that apply 10% frost.
Lightning[]
His attacks apply 5% electricity. He is characterized by electric techniques that apply 10% electricity.
Lust[]
His attacks apply 5% bleeding. He regenerates 0.5% of his maximum health with each attack.
Elite[]
Vital[]
Maximum health increased by 50%.
Medic[]
Features medical techniques, regenerating 30% of the maximum health of enemies within a 5 meter radius.
Strong[]
Damage increased by 50%.
Armored[]
Defense increased by 50%.