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Groups of opponents on which we will gain experience can be found here. In addition to the opponents on which we gain experience points, we distinguish special opponents who pose a greater threat and challenge. It is also worth paying attention to their elitism.

Bijuu / Jinchuuriki

Look Name Health Attack Chakra Jutsu, (Chakra)
Reibi
Reibi 500,000 500 75

1) Uses tentacles to send them towards us, dealing 1000 damage. (30)

2. It wraps its tail to attack all objects within 5 meters, dealing 1000 damage. (30)

He senses negative emotions, increasing his damage by (Crime points * 1000) points for all people in the area.

Pi60
Shukaku 1,000,000 1000 100

1.Creates sand dunes around itself that deal 1500 damage. (50)

2. He releases rocks from his mouth that fly towards us, dealing 1500 damage. (30) .

Shukaku has a much thicker skin that blocks 50% of physical damage.

Pi61
Nii Yugito 2,000,000 2000 125

1 Launches three fireballs in front of you, dealing 2500 damage. (50)

2.Yugito's melee attacks bleed, dealing 1000 damage every second for 5 seconds.

After 50 attacks, Yugito transforms his form into Nibi, gaining 2,000 melee damage.

Pi62
Sanbi 3,000,000 3000 150

1.Fires three shots of water in front of you, dealing 3500 damage. (50)

2. Launches a huge projectile of water towards us, dealing 3500 damage. (30)

After every 5 attacks made, Sanbi gains immunity to the next attack.

Pi63
Roshi 4,000,000 4000 165

1. Releases three lava balls that fly towards us, dealing 4500 damage. (80)

2. Attacking Roshi with melee attacks takes him on fire, which takes 2,000 health every second for 5 seconds.

Roshi creates a lava envelope around himself, causing objects within 3 meters to take 1000 damage every second.

Pi64
Han 5,000,000 5000 170

1.Charges forward, appearing on an enemy, dealing double damage. (100)

2.Han accumulates water vapor with each attack. For every 10 attacks, he releases it for the next melee attack, dealing double damage.

Han's armor allows him to ignore damage lower than 2000 by water vapor bouncing it back to the enemy.

Pi65
Utakata 6,000,000 6000 185

1.Creates bubbles that fly towards you and then explode, paralyzing for 5 seconds and dealing 6500 damage. (80)

2. Transforms into Rokubi's form for the next 10 attacks that will apply poison dealing 1000 damage every second for 5 seconds. (50)

Each time he transforms into Rokubi, Utakata recovers 1/5 of his maximum health.

Pi66
Fuu 7,000,000 7000 200

1) Releases dust towards us, which will blind us for 5 seconds and cause Fuu's next attack to deal double damage. (100)

2.Fuu deals additionally (1/5 of maximum health) to blinded, stunned and paralyzed enemies.

Fuu moves twice as fast and has an increased dodge chance of up to 75%.

Pi67
Killer Bee 8,000,000 8000 215

1. Uses seven swords to fight, thanks to which the speed of his attacks is 250ms. After performing seven attacks, he rests until he rhymes.

2.Luns forward, performing Lariat, dealing (1/2 of the enemy's maximum health) damage. (100)

Killer Bee, losing every 10% of maximum health, activates another tail, increasing damage by 1000 points. Activates Hachibi's shell when dropping below 30% of max health.

1) Launches a long beam of Bijuudama, dealing 10,000 damage. (150)

Hachibi's damage resistance increases by 100 points for each physical attack performed. 

Pi68
Kyuubi 9,000,000 9000 230

1.Emits a loud roar, stunning everyone within 10 meters for 5 seconds. (80)

2 Fires a Bijuudama at us, dealing 9500 damage. (100)

3.Fires 3 Bijuudama missiles in front of each other, dealing 9500 damage each. (100)

4. Beats its tail where we stood for the last two seconds, dealing 9500 damage. (50)

Kyuubi's health regeneration is 1/150 of maximum health.

Juubi6 (1)
Juubi 10,000,000 10,000 250

1) Bijuudama's huge missile fires at us, dealing 15,000 damage. (150)

2. Creates a cataclysm on the ground, hitting the crash where we stood for the last two seconds, dealing 15,000 damage. (100)

3.Send its tails underground, emitting them after a while, dealing 15,000 damage within 5 meters next to each other. (100)

4. Using its tails it creates projectiles that fly towards us, dealing 15,000 damage each. (100)

5. Juubi accumulates chakra throughout the fight. After every 30 attacks performed, he changes form, gaining 2500 damage for each attack and healing all health, up to 3 times.

Juubi makes smaller copies to help him fight.

Bosses

Look Name Health Attack Chakra Jutsu, (Chakra)
Mizuki6 (1)
Mizuki 10,000 100 10 1. Launches Fuuma shuriken, dealing 150 points of damage. (5)
Pi2 (1)
Kakashi 15,000 250 10 1. He uses Sennen Goroshi to push us away 10 meters. (5)
Pi3
Haku 25,000 300 50

1. Throws ice senbons at us, dealing 350 damage and paralyzing for three seconds. (10)

2. Enters the ice mirror, becoming immune to damage for 5 seconds. (10)

3.After the expiration of the immunity time, he jumps out of the mirror towards us.

Pi4
Zabuza 30,000 350 50

1. He directs the water dragon at us, dealing 500 damage. (10)

2.Makes a powerful slash in front of you, dealing 500 damage. (10)

If Haku is dead, he gains an extra 300 attack points.

Pi14
Shigure 35,000 400 thirty

1. Launches senbon umbrella, dealing 500 damage. (10)

Pi11
Zaku 40,000 430 50

1 He directs air pressure in front of him, dealing 500 damage. (10)

Pi12
Dosu 50,000 450 50

1. It muffles the sound, paralyzing us for ten seconds. (10)

2. Releases a sound, dealing (Paralysis Time * 100) damage. (10)

Oboro6
Oboro 75,000 480 50

Each defeated Oboro clone regenerates 1/5 of the original's maximum health.

Kiba57
Kiba 90,000 500 50

1. Tsuga is thrown by appearing next to us. (10)

2) Lunges Gatsuga, dealing 650 damage. (10)

3. Throws at a specific location with Garuga, dealing 650 damage. (10)

Rock5
Rock Lee 120,000 530 0

1.Open the next gate, increasing his attack by (300 * gate number) up to a fifth gate.

2.Uses Omote Renge, appearing next to us, and then dealing 650 damage.

Neji57
Neji 140,000 550 50

1. Closes our chakra points, stopping chakra regeneration for 20 seconds. (10)

2.Uses Kaiten to push us away, dealing 650 damage. (10)

Each attack takes 10 chakra points.

Gaaras
Gaara 180,000 580 100

1.If we are below 50% of max health, he uses a sand coffin to deal 1000 damage.

2.Does the sand blocking damage for 5 seconds. (10)

3. Summons sand around him, dealing 750 damage. (10)

Below 50% of maximum health activates a Shukaku form, taking 500 damage.

4. Taps Shukaku's paw around himself, dealing 750 damage.

5) Makes a loud roar paralyzing us for 5 seconds.

Kabutok
Kabuto 230,000 600 50

1.Regenerates 1/30 of your maximum health. (10)

2. He put chakra on hands, dealing an additional 750 damage for the next 5 attacks. (20)

Raigad
Raiga 260,000 650 50

1.Surrounds himself with lightning, dealing 750 damage within 5 meters. (10)

2. His next three attacks will deal an additional 750 damage. (10)

3. Launches three lightning streams in front of him, dealing 750 damage each. (10)

Jirobo5
Jirobo 300,000 650 50

1. Takes 50 points of our chakra. (10)

2. Throws a boulder dealing 750 damage. (10)

Below 50% of maximum health activates a cursed seal, taking 500 damage.

Sakon57
Sakon 330,000 680 50

1. Uses the other half of the body to deal double damage with the next attack. (10)

2.Create Rashomon gates while immune to damage for 5 seconds. (10)

Below 50% of maximum health activates a cursed seal, taking 500 damage.

Tayuya5
Tayuya 370,000 700 50

1. Uses Mateki to paralyze us for five seconds. (10)

2.Uses Mateki to stun us for ten seconds. (10)

Below 50% of maximum health activates a cursed seal, taking 500 damage.

747
Kidomaru 430000 730 50

1.Fires a golden arrow from a bow to deal 800 damage. (10)

2. He throws up a web that will paralyze us for 5 seconds. (10)

Below 50% of maximum health activates a cursed seal, taking 500 damage.

Kimmimaro
Kimmimaro 470000 750 50

1.Creates a forest of bones, causing you to take 850 damage when entering the bones. (10)

2.Creates bones around himself, dealing 850 damage. (10)

3. Throws bone projectiles dealing 850 damage. (10)

Below 50% of maximum health activates a cursed seal, taking 500 damage.

Arashi
Arashi 500,000 780 50

1.Paralyzes target for 10 seconds. (10)

Each time he loses 1/3 of his maximum health, he eats one of the three heads for 500 damage.

Sasuke57
Sasuke 600,000 800 100

1.Loads a Chidori dealing 1000 damage with his next attack. (15)

2 Fires a fireball forward dealing 1000 damage. (10)

3. Fires a projectile of fire at a specific location, dealing 1000 damage. (10)

Below 50% of your maximum health activates a Cursed Seal, taking 500 damage. 

1.Infill the Chidori with a cursed seal dealing an additional 500 damage.

Below 30% of maximum health activates the second stage, taking 500 damage.

1. He fly with wings, appearing next to us.

Hiruko6
Hiruko 720,000 850 50

1.Fires a poisoned senbons, poisoning the target and dealing 1000 damage. (10)

2.Showing armor, being immune to damage for 10 seconds. (20)

Hiruko's attacks uses Poison, taking 500 health every second for 5 seconds.

Sasori
Sasori 850,000 1000 50

Sasori starts the fight in Hiruko form, which ignores 1/3 of the damage and has his own techniques.

Exits Hiruko when dropping below 50% of his maximum health.

1.He direct iron sand at us, paralyzing us for 10 seconds. (10)

2.He pierces us with iron sand spikes, dealing 1300 damage and poisoning us. (10)

3.Has a III Kazekage doll to help him in battle.

Dropping cloak to show final form when below 30% of maximum health.

1.He directs a stream of fire at us, dealing 1300 damage. (10)

2.He directs a stream of water at us, dealing 1300 damage. (10)

3.He uses his wings to appear next to us.

Attacks with a poisoned rope, dealing 500 damage every second for 5 seconds.

Pi24
Temari 900,000 1200 50

1.Lashes a wave of air in front of you, dealing 1300 damage. (10)

2. Throws a tornado at a specific location, dealing 1300 damage. (10)

Saik
Sai 900,000 1200 50

1. Blinds us with ink for 5 seconds. (10)

2. Draws lions that attack us, dealing 1300 damage. (10)

Pi39
Chojuro 900,000 1200 50

1. Chojuro's next attack will deal additional (1/3 of the target's maximum health) damage. (10)

Foo
Foo 900,000 1300 50

1.He takes control of us, causing paralysis for 10 seconds. (10)

Torunes
Torune 900,000 1300 50

Torune's attacks are poisonous, dealing 1000 damage every second for 5 seconds.

Pi51
Sasuke 1,000,000 1500 50

1.Loads a Chidori dealing 1800 damage with his next attack. (15)

2.Uses Chidori Nagashi around him, dealing 1800 damage. (10)

3. Fires a missile of fire at a specific location, dealing 1800 damage.  (10)

4.Appears next to the enemy.  (10)

5.Uses Amaterasu to direct flames onto the area, setting the target on fire, dealing 1000 damage every second for a minute. (10)

Sora
Sora 1,200,000 1700 50

1.He create chakra claws, dealing double damage with the next three attacks. (10)

2.Creates a barrier, regenerating 1/10 of his maximum health. (10)

Below 50% of maximum health transforms into Kyuubi's chakra, dealing double the amount of damage.

Pi15
Asuma 1,300,000 1800 50

1. Produces flammable smoke around himself, dealing 2000 damage. (10)

2) He charges his knuckles with chakra, making the next three attacks deal an additional 500 damage. (10)

Pi27
Hidan 1,500,000 2000 50

1. He draws our blood for the ritual, changing the shell until the ritual is used.

2. Performs a ritual by randomizing which part of the body to insert the blade into. Selectable (Maximum health / 4/3/2) damage.

3. Instead of using the ritual, Hidan regenerates 1/30 of his maximum health. (10)

Hidan heals himself by the amount of damage dealt.

While in Black Coating, Hidan's attacks deal an additional 1/5 of the target's maximum health.

Pi28
Kakuzu 1,500,000 2000 50

1.Inflates Doton's chakra into his fist, dealing triple damage with his next attack. (10)

Below 50% of maximum health, sheds cloak, revealing hearts. Kakuzu becomes immune to damage until living hearts are destroyed.

1.Uses Katon mask to throw a massive dose of fire at a specific location, dealing 2500 damage. (10)

2.Uses a Fuuton Mask to create a blast around himself, dealing 2500 damage. (10)

3.Uses Raiton mask to fire a beam of lightning forward, dealing 2500 damage. (10)

Below 30% of maximum health, and the loss of living hearts, he transforms his body into chains of chakra gaining a range of 10 meters.

1.Generates chakra chains below us, which suddenly burst from under the ground, dealing 2500 damage. (10)

Pi5
Chiriku 1,600,000 2000 50

1.He pray for god, regenerating 1/30 of its maximum health. (10)

2. Engage god for 10 seconds, increasing attack speed to 250ms. (10)

Chiriku's attacks take 10 chakra points away with each attack.

Furido
Furido 1,600,000 2000 50

1.He create chakra claws, dealing triple damage with the next three attacks. (10)

2.Creates a barrier, regenerating 1/30 of his maximum health. (10)

Furido attacks take 10 chakra points away with each attack.

Pi22
Juugo 1,800,000 2300 50

1.Causes cells to explode, dealing 2500 damage around himself. (10)

2.The next attack will be three times stronger. (10)

3. Become furious by being immune to damage for 10 seconds. (10)

Below 50% of your maximum health activates a Cursed Seal, taking 1000 damage.

Guren
Guren 1,800,000 2300 50

1.Places 5 crystals that block movement for one minute. (10)

2.She creates a crystals in front of you that deal 2500 damage. (10)

3. Produces crystals around itself, dealing 2500 damage. (10)

Pi47
Orochimaru 2,000,000 2500 50

1.Directs snakes forward, paralyzing for 10 seconds, dealing 3000 damage. (10)

2.Spits Kusanagi towards us, dealing 3000 damage. (10)

3.If he is attacked for the next 5 seconds, he will change shell, regaining 1/5 of its maximum health. (10)

Pi33
Hanzou 2,300,000 2700 50

1.He releases poison around himself, dealing 3000 damage. (10)

2. Throws Kusarigama at the target, dealing 3000 damage. (10)

Pi7
Deidara 2,500,000 2800 50

1.Launches spider mines, dealing 3000 damage. (10)

2. Launches an explosive bird in our direction, dealing 3000 damage. (10)

Below 50% of maximum health drops the cloak.

1.Activates C4, throwing it towards us, dealing 3000 damage. (10)

2.Activates C3 causing cells to decay within 10 meters, dealing 1/5 of your maximum health every second for 10 seconds.

Below 10% of maximum health, he fires a bomb on his body, causing it to explode after 10 seconds, killing everyone in the area.

Pi34
Chikushodo 2,700,000 2900 50

1.Use a chameleon to become immune to damage for 10 seconds. (10)

2.Summons a bird pointing it towards us, dealing 3000 damage. (10)

Pi35
Ningendo 2,700,000 2900 50

1.Remains 50 chakra points, blocking its regeneration for 10 seconds. If it is 0, it kills us by taking the soul away. (10)

34t
Gakido 2,700,000 2900 50

He covers itself with a ninjutsu barrier, blocking non-physical damage.

1.Blocks non-physical damage to allies for 10 seconds. (10)

Pi36
Shurado 2,700,000 2900 50

1.He missiles at us, dealing 3000 damage. (10)

2.Launch a beam forward, dealing 3000 damage. (10)

98p
Jigokudo 2,700,000 2900 50

1. Revives Rikudo's dead bodies. (10)

2.He uses 1/2 of maximum health, healing all Rikudo bodies with this value. (10)

Pi29
Itachi 3,000,000 3000 50

1.He points fireball forward, dealing 3500 damage. (10)

2.Calls an Amaterasu that will appear after one second at the target's location, taking 1/5 of the target's maximum health for a minute. (10)

3.Creates a Tsukuyomi, causing it to heal 1/30 of its maximum health for the next 10 seconds. (10)

4.Launches Katon in a specific location, dealing 3500 damage. (10)

Below 50% of your maximum health activates Susanoo, blocking 1/2 of the damage taken.

1. Releases Yasaka no Magatam, dealing 3500 damage. (10)

2) Uses the Totsuka Sword around him, killing targets within range. (10)

3.Covers with Yata mirror, being immune to damage for 10 seconds. (10)

Below 10% of maximum health activates Izanami. If we don't kill Itachi within 30 seconds, GenJutsu will be activated, restoring him to 30% of his maximum health.

Shisui1
Shisui 3,000,000 3000 50

With each technique used, he teleports to us.

1.He create Amaterasu on his sword, causing the Amaterasu effect on his attacks. (10)

2.Uses Tsukuyomi to paralyze us for 10 seconds. (10)

3.Call Koto Amatsukami without taking damage for 30 seconds. (30)

Below 50% of your maximum health activates Susanoo, blocking 1/2 of the damage taken.

99p
Tendo 3,000,000 3200 100

1. Hits Shinra Tensei around himself, dealing 3500 damage. (10)

2. Creates Chibaku Tensei by attracting us by inflicting (30000 / meters of distance). (30)

3.Uses Bansho Tenin, drawing us together, paralyzing us for 10 seconds. (10)

Tendo attacks take 1/5 of the maximum chakra.

P87
IV Raikage 3,200,000 3500 50

1.Uses the Lariat, causing the next attack to deal triple damage. (10)

2.He lunges at us, pushing us away and dealing double damage. (10)

3.Hits the ground from a long distance, dealing 3500 damage to objects within range. (10)

He wraps himself in an electric shell, causing objects within 3 meters to take 3,500 damage.

Pi32
Mifune 3,300,000 3600 50

1.Blocks the use of techniques for 10 seconds. (10)

2.Dash on us, dealing triple damage. (10)

Each critical attack causes bleeding, taking 1/5 of your maximum health every second for 15 seconds.

P88
Danzou 3,300,000 3800 50

1.He uses Fuuton in front of him, dealing 4000 damage. (10)

2.He puts Fuuton on his weapon, increasing attack speed to 250 ms for 10 seconds. (10)

3.Uses Koto Amatsukami to become immune to damage for 5 seconds. (10)

4.He wraps himself in cutting wind, dealing 4000 damage around himself. (10)

5.Directs a cutting projectile of wind at the target, dealing 4000 damage. (10)

Below 10% of maximum health, he uses Izanagi to regain all health. 10 times. 

If he has lost all Izanagi, below 10% of his maximum health will trigger a seal on his body, consuming everything after 10 seconds.

P86
Kisame 3,500,000 4000 50

1. Directs the water dragon to a specific location, dealing 4500 damage. (10)

2.Paralyzes the enemy for 10 seconds by holding them in a water bubble that takes 1/5 of their maximum health every second. (10)

3. Directs sharks to a specific location, dealing 4500 damage. (10)

Below 50% of maximum health, he binds to Samehada by changing form.

1. Create a water zone around the terrain, blocking the exit for one minute and increasing his movement speed. (10)

Attacks take 1/5 of your maximum chakra.

Pi40
Konan 3,500,000 4300 50

1.Creates a paper drill, dealing three times more damage with the next three attacks. (10)

2. Sends sheets of paper in front of herself, dealing 4500 damage. (10)

3.Sends sheets of paper to a specified location, dealing 4500 damage. (10)

4.Turns her body to paper, blocking damage for 10 seconds. (10)

5.Activates the paper substrate for 10 seconds, causing explosions every second under a target within 5 meters, dealing 4500 damage. (30)

She uses her wings to fly, increasing her movement speed tremendously.

Tobis
Tobi 3,500,000 4300 50

1. Uses Kamui to appear next to us. (10)

After performing the attack, Tobi is exposed to attack for three seconds.

8s
Shin 3,700,000 4500 50

1. Blinds us with ink for 5 seconds. (10)

2. Draws lions that attack us, dealing 5000 damage.  (10)

Pi20
Chiyo 3,700,000 4500 50

1. Summons puppets to fight alongside her.

2.She uses an artificial hand, being immune to damage for 10 seconds. (10)

Pi16
Akebino 3,700,000 4800 50

1.He stuns our character for 10 seconds, adding the stun time to the currently working stun. (10)

2.Strikes the hammer, triggering a stun, thus dealing additional (Stun * 1000) damage. (10)

Pi17
Kuriarare 3,700,000 4800 50

1.After 5 seconds of paralysis, he triggers a thread dealing triple damage. (10)

Each physical attack binds our character paralyzing us for (Number of attacks) seconds.

Mangetsuk
Mangetsu 3,700,000 4800 50

1.He attacks us, taking our weapons from us, gaining our physical attack for 10 seconds, thus disabling it for us. (10)

Pi25
Ginkaku 4,000,000 5000 100

1.With 50 words, if the opponent has revealed the soul word, he drags the opponent into the Benihisago killing him. (10)

Each Ginkaku attack remembers the enemy's most used word.

Pi26
Kinkaku 4,000,000 5000 100

1.Uses Kokinjo to reveal the opponent's soul word for a minute. (10)

2.Uses Bashosen to throw a huge whirlwind of fire at a specific location, dealing 5500 damage. (10)

If Ginkaku is killed, he changes his form into the Tailed Beast's chakra, gaining 1000 damage.

Pi41
IV Kazekage 4,300,000 5300 50

1.Creates sand dunes around himself, dealing 5500 damage. (10)

The attacks have golden sand inside them, slowing our character by 90% for 3 seconds.

Pi42
III Raikage 4,300,000 5300 50

1.The Raikage's next attack will be charged with black lightning, dealing triple damage. (10)

2.Charges us, dealing 5500 damage. (10)

He wraps himself in a shell of black lightning, inflicting 5,000 objects around him.

Pi43
II Mizukage 4,300,000 5300 50

1.Creates a water vapor explosion around itself dealing 5500 damage. (10)

2.If the steam blast occurs for the third time in a row, it will deal 5500 damage again. (10)

Dodge chance is increased to 90%.

Pi44
Muu 4,300,000 5300 50

1.Directs Jinton's beam to a specific location, dealing 5500 damage. (10)

Muu has a 50% chance to regain all health when he is about to die.

31n
Nagato 4,500,000 5500 100

1.Hits Shinra Tensei around himself, dealing 5800 damage. (10)

2. Creates Chibaku Tensei by attracting us by inflicting (30000 / meters of distance). (30)

3.Uses Bansho Tenin, drawing us together, paralyzing us for 10 seconds. (10)

4.He directs projectiles at us, dealing 5800 damage. (10) 

5. Launch a beam forward, dealing 5800 damage.  (10)

6.Uses a chameleon to become immune to damage for 10 seconds. (10)

7. Summons a bird, pointing it towards us, dealing 5800 damage. (10)

8.Remains 50 chakra points, blocking its regeneration for 10 seconds. If it is 0, it kills us by taking the soul away. (10)

9.Covers himself with ninjutsu barrier, blocking non-physical damage for 10 seconds. (10)

Attacks take 1/5 of your maximum chakra.

Pi45
Madara 4,700,000 5800 100

1.Uses the Goka Mekkyaku, dealing 6000 damage in front of him. (10)

2.Uses a Sharingan to copy the last attack received, dealing its damage value. (10)

3. Directs fireballs to a specific location, dealing 6000 damage. (10)

Susanoo fires below 50% of maximum health, blocking 1/2 of the damage taken. 

1. Directs Yasaka no Magatama at us, dealing 6000 damage. (10)

2.Uses the Rinnegan to take away 100 chakra points, blocking its regeneration for 10 seconds. If it's 0, it kills us. (10)

3. Directs Jukai Koutan's creepers at us, dealing 6000 damage. (10)

During combat, he uses Chibaku Tensei to deal 6,000 damage.

Pi46
Kabuto 4,700,000 6000 100

1.Directs dragon chakra at us, blinding and stunning for 10 seconds. (10)

2. Creates spikes from the ground, dealing 6000 damage after two seconds in the place where we stood. (10)

3.Uses Kimmimaro to create bones around him, dealing 6000 damage. (10)

4.Uses Kidomaru to throw a spider web in front of him, which will paralyze for 10 seconds. (10)

5. Uses Tayuya to paralyze us for five seconds.  (10)

6.Uses Jirobo to take 100 chakra points from us. (10)

7.Uses Sakon to deal double damage with another attack. (10)

8.Uses Orochimaru to fire a Kusanagi that deals 6000 damage. (10)

Regenerates 10,000 health points every 5 seconds.

Pi48
Tobi 4,700,000 6000 100

1.He appears near us. (10)

2.Throws huge shurikens out of a dimension, dealing 6500 damage. (10)

3.Use Katon in a certain direction, dealing 6500 damage. (10)

Below 30% of maximum health, the mask shatters to reveal identity.

After performing the attack, Tobi is exposed to attack for three seconds.

Pi49
Jiraiya Ghost 5,000,000 6300 50

1. Launches three huge Rasengans, dealing 6500 damage. (10)

2. Adds accumulated SenJutsu chakra to the next attack, inflicting additional (1000 * Senjutsu Chakra).

Jiraiya collects SenJutsu chakra with each attack.

Pi50

Spiral Zetsu

5,000,000 6500 50

1.He uses Katon in front of him, dealing 7000 damage. (10)

2.Use a Suiton in front of him, dealing 7000 damage. (10)

3.Uses the Fuuton technique dealing 7000 damage around him. (10)

4.Uses the Doton technique, blocking damage for 10 seconds. (10)

Surrounds himself in the Raiton shell, dealing 7,000 damage to objects within 3 meters.

Pi52
Kakashi 5,000,000 6800 50

1.Uses Kamui to activate the vortex after two seconds in the place where we stood, dealing 7000 damage. (10)

2.He cast Kamui Raikiri at us, dealing an additional 7000 damage with another attack. (10)

He copies our movements with Sharingan, reflecting damage if we are within 5 meters.

Might
Maito Gai 5,000,000 6800 0

1.Activates Asa Kujaku, increasing the attack speed to 250ms for 10 seconds.

2.Releases Hirudora, dealing 7000 damage.

3. Activate the next gate, increasing its attack by (2000 * gate number).

Restores all health when firing the 8th gate.

1.Uses Sekizo all the time, activating the attack speed of 250ms, and dealing additional 1/5 of the enemy's maximum health for the next 5 attacks.

2.Once done, Sekizo activates Yagai, dashing at us, dealing an additional 7000 damage.

Pi53
Hashirama 5,300,000 7000 100

1.Directs roots at us, dealing 7500 damage. (10)

2.Summons a statue, increasing the attack speed to 250ms and his range to 10 meters for 10 seconds. (30)

Regenerates 30,000 health points every 5 seconds.

Tobirama6
Tobirama 5,300,000 7000 100

1.Directs a water dragon to a target, dealing 7500 damage. (10)

2 He appears next to us. (10)

He surrounds himself with a water layer, reducing the movement speed of objects by 90%.

Obitoj
Obito 5,500,000 7000 100

1.Fires Gudodama missiles, dealing 7500 damage. (10)

3.Walk around Gudodama without taking damage for 10 seconds. (10)

3.He appears next to us. (10)

4.Controls a huge Shinju tree, creating roots that drain us half of our maximum health. (10)

5. Creates a barrier, blocking the exit from the terrain for a minute. (10)

Obito's attacks are covered with Onmyoton, stopping enemy chakra and health regeneration for 10 seconds.

Zxcvb
Ashura 5,600,000 7300 100

1.His next three attacks hit the barrier, which will explode on his fourth attack dealing accumulated damage. (10)

2.Directs three Gudodama to specific locations, dealing 8000 damage each. (10)

3.Activates the statue of Susenju gaining 250ms attack speed and a range of 10 meters for 10 seconds. (10)

4.Activates the tailed chakra, firing three Bijuudama that deal 8000 damage. (10)

5.Has glass reflections around him, causing Ashura to regain 1/15 of his maximum health if we destroy one of them.

Uses Yang's seal to heal 5,000 health with each attack.

Indravcx
Indra 5,600,000 7300 100

1. Fire amaterasu at us, taking 1/15 of our maximum health every second for 20 seconds. (10)

2. Makes Susanoo immune to damage for 10 seconds. (10)

3.Copy our Sharingan moves for 10 seconds, causing it to reflect damage taken. (10)

4. Fires three fireballs in front of you, dealing 8000 damage. (10)

5.He has copies of genjutsu around him, causing that if we destroy one of them, Indra will set us on fire with amaterasu.

Uses Yin's seal on his attacks, poisoning us, taking 1/15 of our maximum health every second for 10 seconds.

Madaraz
Madara 5,600,000 7500 100

1.Next attacks will be reflected for 10 seconds and heal Madara. (10)

2.Madara takes additional damage for 10 seconds (Lost Health / 300). (10)

3. Critical attacks towards Madara have a 1% chance to rip off his limb. When this happens, he attacks us to tear our limb out in return, regaining its own.

4.Dash on us, dealing triple damage. (10)

5.Uses Rinbo Hengoku to attack in the place where we just stood, dealing 10,000 damage. (10)

Hashirama cells regenerate 30,000 health points every 5 seconds.

71mh
Madara 5,800,000 8000 100

He uses Rikudo's chakra to rise into the air, which increases the speed of his movement dramatically.

1.Launches a Gudodama missile that deals 8500 damage on collision. (10)

2.Shields with Gudodama for 5 seconds, being immune to damage. (10)

3.Use Chibaku Tensei seven times, dropping them into a random location after two seconds, dealing 8500 damage to the target. (20)

4. Uses Rinbo Hengoku seven times, possessing invisible copies of himself.

Attacks are covered with Onmyoton, stopping enemy chakra and health regeneration for 10 seconds.

Regenerates all health if he does not take any damage within 10 seconds.

Every attack made by Madara is remembered and when it reaches 250, Madara is betrayed by Black Zetsu and is defeated.

55n
Hamura 6,000,000 8300 150

1. At 0 chakra he kills us. (10)

2.If we're within 5 meters, he always dashes at us.

3.Activates the Byakugan, increasing the attack speed to 250ms for 10 seconds. (10)

4.Uses Kaiten to deal 8500 damage around him. (10)

5.Each attack deals 1000 more damage, up to 6 attacks.

His attacks take 1/10 of our maximum chakra.

56h
Hagoromo 6,000,000 8300

Ninshuu's aura reduces our health and damage to 1/2 of the maximum amount within 10 meters.

1.Creates a moon-sized Chibaku Tensei by attracting us by inflicting (10,000 / meters distance).

2.Deals an additional 1000 damage for each crime point.

3.Uses the strength of each Bijuu to fire a Bijuudama, dealing (5000 * Bijuu used) damage. Up to 9 times.

4.Uses the Yang seal to heal 10,000 health points with each attack.

5.Uses Yin's seal to poison us with each attack, dealing 1/3 of maximum health every second for 5 seconds.

Attacks are covered with Onmyoton, stopping enemy chakra and health regeneration for 10 seconds.

Kag
Kaguya 6,000,000 8500 150

She has worlds that negatively affect our character.

Lava world where we lose 1/10 of our current health per second.

A world of ice where we lose 1/10 of our current chakra per second.

A world of sand where we lose 30 points of energy per second.

A world of magnetism where we are slowed down by 90%.

1.She appears with us in dimension. (10)

2.Fires bone projectiles, killing the target after 10 seconds. (30)

Fires three needle projectiles that paralyze objects for 5 seconds and deal 9000 damage. (10)

4.Covers hands with chakra, gaining 250ms attack speed and a range of 10 meters for 10 seconds. (10)

5. With the third eye, paralyzes objects within 10 meters for 10 seconds. (10)

Attacks are covered with Onmyoton, stopping enemy chakra and health regeneration for 10 seconds.

When Kaguya is below 10% of maximum health, she loses her vigilance. If you use the YinYang technique on it by Ashura Reincarnation and Indra Reincarnation, she will be sealed immediately!

75s
Sasuke 6,000,000 9000 150

1.Loads a Chidori to deal an additional 9500 damage with next attack. (10)

2. Uses the Rinnegan to appear next to us. (10)

3 Fires three fireballs forward, dealing 9500 damage. (10)

4.Uses Chidori Nagashi around him, dealing 9500 damage. (10)

5.Uses Amaterasu to direct flames that take away (1/5 of your maximum health) health every second for a minute. (10)

Below 50% of his maximum health, Susanoo uses to block 1/2 of the damage taken and increases his damage to 15,000.

1.Fires an Indra arrow, that deals 10,000 damage. (10)

If Sasuke has less than 10% of the maximum health and we use the P button, we will tear off his hand and end the fight in a draw.

Narutoj
Naruto 6,000,000 9000 150

1.Loads a Rasengan to deal an additional 250,000 damage with next attack. (10)

2.Casts a RasenShuriken that deals 9000 damage. (10)

3.Activates SenJutsu by dashing onto us. (10)

4.Uses Oiroke no Jutsu, paralyzing objects within 10 meters for 10 seconds. (10)

5.Uses clones that carry out his techniques.

Below 50% of his maximum health, he uses Bijuu mode to block 1/2 of the damage taken and increase his damage to 150,000.

1.Fires a Bijuudama dealing 150,000 damage. (10)

He has an amazing movement speed and regenerates 1/100 health every 1.5 seconds.

Menma
Menma 6,000,000 9000 150

1.Creates Rasenringo. throwing them towards us, dealing 10,000 damage. (10)

2 He appears next to us. (10)

During combat, he creates masked beasts that support him in combat.

Shion
Shion 500 1/5 MAX HP 150

1.Jumps on any blockade, to drop down after a second dealing 1/3 of your maximum health if you haven't activated U mode.

2. Makes a cut in front of you after two seconds to a distance of 3 meters, dealing 1/2 of your maximum health.

3. Shion's next strike will be double, dealing an additional 1/2 max health after one second if you haven't activated E mode.

4. Another hit will heal Shion after one second, adding 100 health points if you have not activated P mode.

5. Anticipates the future so that when you do another attack, she will counter it for the next two seconds and then have a 50% chance to kill you.

Shion takes 1 point of damage from attacks.

Kazuma2
Kazuma 1/3 MAX HP

1.Lowers our maximum health to 5000 points.

2.Lowers our maximum physical and non-physical damage to 1000 points.

3) Explodes for 1/8 of your maximum health, killing objects within 10 meters. Signals an explosion 3 seconds before.

4.If the target moves more than 15 meters, he will restore maximum health.

5.Killing any target will restore his maximum health.

6.If there's a demon within 10 meters, he eats him for 1/10 of his maximum health.

7.Kazuma eats damage, regenerating 1/10 of his maximum health for each attack.

8.The character hit by Kazuma fills with bitterness, causing that killing by another player will send him to the world of the dead.

9.If Kazuma drops below 1/10 of his maximum health, he will try to escape. Using the Mystic Bell will seal Kazuma.

Kazuma is resistant to damage. Has no health regeneration.

Itami1
Itami 6,300,000 9300 150

1.Reverses time by regenerating 1/25 of his maximum health. (10)

2. Speeds up time for 10 seconds by increasing attack speed to 250ms. (10)

3.Stops time in the area paralyzing everyone for 10 seconds and stopping the possibility of an attack. (10)

Toneri otsutsuki
Toneri 6,300,000 9500 150

1)Throws Gudodama within 10 meters, dealing 10,000 damage. (10)

2.The next attack will take 150 chakra points from the target and take away from Toneri. (10)

3.Creates three huge intersections in front of him, dealing 10,000 damage. (10)

Toneri's damage is increased by (Amount of missing chakra * 50).

Below 50% of his maximum health, he launches Tenseigan mode, losing 20 chakra points with each attack, and blocking 1/2 of the damage taken.

Nowaki
Nowaki 6,500,000 9800 150

1.Produces a typhoon within 10 meters, tearing enemies apart, dealing 10,000 damage on its edges. With each meter closer, the jutsu deals 20% more damage. (100)

2.Pulls all objects within 10 meters to each other by typhoon. (30)

3.In the event that Chino breaks the enemy's barrier, Nowaki's typhoon breaks our techniques by turning off the active modes for a fraction of a second. (50)

As long as Chino is alive, Nowaki blocks 80% of the damage taken with the blood barrier.

Nowaki covers himself with a typhoon, increasing his attack speed to 300ms and his movement speed.

Chino
Chino 6,500,000 9800 150

1. Heals by the value of our barrier. (50)

2.Blocks all attacks for the next 5 seconds, regenerating health with the damage value when taking damage. (50)

3. Applies GenJutsu on top of herself for three seconds. If we attack her, she turns us into a living bomb, exploding after 5 seconds, losing 2/3 of maximum health.

4.Sends blood dragons at us, dealing 10,000 damage. (50)

Chino's blood barrier regenerates her health with the last damage she took.

Each attack lowers our barrier by 10% per minute.

If our barrier is broken, she lowers our maximum health by 10% per minute with each attack.

Gengo
Gengo 6,600,000 10,000 150

1.Secretly takes damage to restore lost health after 3 seconds, and then hit us with it. (50)

2.He imposes an illusion on us, causing us to heal instead of dealing damage to him for the next three seconds. (50)

If we attack Gengo three times in two seconds, we will be paralyzed and silenced for three seconds.

Each message sent in the game chat is manipulated by Gengo, paralyzing and silencing everyone in the area for three seconds.

The illusion causes the team to take damage.

97bvc
Shin Uchiha 6,800,000 10300 150

1.Uses an army of Shins to fight, gaining 1/10 of his maximum health for each death.

2.Reverses the flight of our weapon, causing that we receive damage depending on (strength of our physical damage / 10). (10)

When 50 Shins are murdered, the main Shin will be betrayed and then killed by the Shin army.

87bvc
Momoshiki 7,000,000 10500 180

1.Creates a shell on an old weapon, causing its next melee attack to deal double damage. (10)

2.Absorbs all damage dealt to it during that time, then fires it forward with the Otsutsuki Rinnegan. (10)

Upon Kinshiki's death, absorbing his soul, taking 15,000 damage.

108s
Ritoru 7,000,000 10800 180

1.Cap your weapon with nitrogen to deal an additional 11,000 damage with the next five attacks. (30)

2 Fires three nitrogen rounds forward, dealing 11,000 damage. (30)

3. Breaks up the area with nitrogen within 15 meters, dealing 11,000 damage. (50)

Each attack freezes our health, blocking health regeneration for two seconds.

Each attack reduces our movement speed by 90% for 2 seconds.

Each attack deals an additional 10% of the enemy's maximum health.

Mecha
Mecha Naruto 7,300,000 11000 200

1.Jumps towards us, dealing 12,000 damage within 5 meters. (50)

2 Fires a laser in front of you, dealing 12,000 damage. (50)

Blocks 80% of physical damage and then 80% of non-physical damage.

Urashikiz
Urashiki 7,300,000 11500 200

1.Launches projectiles at everyone in the area, dealing 12,000 damage. (50)

2. If he has taken our chakra, he hits us with the most recent damage he received. (100)

3. Cuts us with a fishing rod, blocking access to the last used technique for a minute. The effect can block any number of techniques. (100)

4. Summons puppets to fight on his side. Destroying a puppet restores 1/50 of its maximum health.

5.If he has time damage, paralysis, stun, he reflects the effect on us by resetting it on himself.

6. He moves through the dimension to us. (50)

7.If he has less than 30% of maximum health and is within 3 meters, he throws you into a random dimension, regenerating health.

8.Creates a barrier around himself for three seconds, blocking all damage, and after three seconds he bounces the collected damage value into all objects in the area. (100)

Each time he gathers 50 chakra, he uses the Rinnegan to freeze objects within 15 meters in time for five seconds, blocking movement and any attack.

His attacks drain our chakra, taking 1/10 of the maximum chakra, blocking the regeneration of that amount for the next 10 seconds.

Below 25% of max health, he eats own eyes, gaining 10,000 damage, taking 1/5 of max chakra with each attack.

Satori
Muku 7,500,000 12,000 200

Every few seconds, sends Onidoro's flames at all objects in its range, setting on fire, dealing 1/3 of maximum health every second for 5 seconds.

His critical attacks pierce through the enemy's armor and avoid damage reduction.

Muku has a critical attack chance of 90%.

Below 50%, Satori takes control of Muku, taking an additional 5,000 damage.

1.Shoots feathers at us, dealing 13,000 damage. (50)

2.He comes to us, appearing next to us. (50)

Fires a huge energy ball dealing 13,000 damage within 15 meters to all targets. (50)

15b
Shojoji 7,600,000 12500 200

1.Creates a compressed wind wave, directing it at objects within 10 meters, dealing 13,000 damage. (30)

2. Blocks the next attack and then pushes it against objects within 10 meters. (50)

3.If we are below 30% of maximum health and within 5 meters, it devours our brain, killing us and gaining the value of our damage (physical or non-physical / 100) until he die. (100)

If he is within 5 meters of any Mujina Bandit, he devours him, regenerating 1/5 of maximum health.

Each attack made is AoE, dealing damage to everyone within 5 meters.

The compressed barrier causes the damage dealt to Shojoji to reflect 5% of our damage in us.

Destroys summons with a single attack.

Hiruko1
Hiruko 7,800,000 13,000 200

1.Uses Meiton to block all attacks for 5 seconds, then unleash it within 15 meters for all objects in range. (50)

2.Use a Jinton for 5 seconds, increasing attack speed to 100ms, and teleporting to the target with each attack. (50)

3.Uses Ranton to fire a bolt of lightning at anyone in terrain, dealing 14,000 damage, paralyzing for 5 seconds. (50)

4.Uses Koton to block 30% of the damage for 5 seconds. (50)

5.Uses Kimera to steal the last used technique, blocking access to it for a minute. (50)

During an attack, Hiruko attaches random damage to his damage (damage / 100), deducting this value per minute from the target.

Hiruko absorbs the Kekkei Genkai from each attack, subtracting (Lvl Kekkei Genkai * 5) damage.

Log
Log 8,000,000 13500 200

His attacks silence us, making us unable to perform the attack and technique for the next three seconds.

If we are within 3 meters, we will be paralyzed.

Log's liquid armor only takes 70% damage.

Mitfss
Mitsuki 8,000,000 13500 200

Mitsuki's attacks extend, causing them to have a range of 30 meters.

1. He appears on us. (50)

2.Send snakes ahead to deal 14,000 damage and poison for the next 5 seconds, blocking health regeneration. (50)

3. Spends 30 points of natural energy to heal full health. (50)

4. Breaks an area within 5 meters with Raiton, dealing 30,000 damage and paralyzing for 5 seconds. (50)

During the fight, Mitsuki collects natural energy, which increases his damage by 500 for each energy point, up to 50 points.

At 50 natural energy, he activates Sage Mode, causing each attack to move to its target for an additional 10,000 damage.

Aow
Mecha Ao 8,300,000 14,000 0

If we are within 3 meters, he cuts us with his blades, dealing (1/10 of maximum health) with each attack.

Launches fire missiles at us, dealing 15,000 damage.

Absorbs all projectiles, blocking their damage.

He uses a prosthesis to absorb non-physical attacks, adding them (value / 100) to his damage.

He is supported by 3 drones, each of them regenerates 1/100 of his maximum health when is active.

Launches a Minigun, increasing attack speed to 100ms for 5 seconds. He then has to wait 5 seconds to fire again.

His attacks are ranged at a range of 10 meters. The basic attack speed is 300ms.

Garo
Garo 8,400,000 14500 0

1.Fires fire missiles from the left hand that fly towards us, dealing 15,000 damage and setting fire for the next 5 seconds.

2.Fires a stream of fire from his right hand, dealing 15,000 damage to objects and igniting them for the next 5 seconds.

Has a 90% chance to block incoming missiles.

Has a 90% chance to block. Calling a block deals 15,000 damage and paralyzes us for 5 seconds.

If he hits us during paralysis, he crushes our body, killing us immediately.

Akira1
Akira 8,500,000 15,000 200

Akira mastered ultimate chakra control, dealing spiritual damage. 

Spirit damage adds (enemy's current chakra) points to damage.

1.Passable through objects within 10 meters, dealing 16,000 damage to each of them, increasing their chakra by 30% for the next minute.

2.She covers herself with Ritoru's armor so that the attacks directed at her regenerate 1/10 of the enemy's maximum chakra.

Deepa
Deepa 8,500,000 15500 0

Deepa has a 50% chance to dodge an attack. A successful dodge increases the strength of his next physical attack, dealing an additional 5000 damage.

Deepy's armor blocks 30% of the damage, adding 1/3 of that value to his damage.

Deepa increases his damage by 500 points for every 10% of his health lost. Below 50% health ignores 50% damage.

1.Blows molecular carbon at targets, dealing 16,000 damage.

2.Coal itself with Coal for the next 5 seconds, being immune to damage.

Creates a whirl of coal around itself, dealing 16,000 damage within 10 yards.

Deepy's attacks destroy our armor, disabling it with each attack for the next 5 seconds.

Deepa teleports to a target within 10 meters every three seconds, taking an additional 1/5 of his maximum health with each attack.

137d
Victor 8,500,000 16,000 200

Victor's attacks lower your mutation tolerance by another 10% for each attack for the next 3 seconds.

Each attack by Victor blocks our health regeneration for the next 5 seconds, attaching it to his health regeneration.

1.Creates a tornado around itself, throwing targets within 10 meters into the air, dealing 17,000 damage. (30)

2.Create lightning bolts at targets dealing 17,000 damage, paralyzing for 5 seconds. (30)

Uses the second pair of hands to fight, dealing with each physical attack an additional 1/5 of the opponent's maximum health, increasing the speed of physical attacks to 250ms.

Victor possesses an advanced synthetic body, regenerating 1/80 of his health every 1.5 seconds.

119d
Delta 8,700,000 16500 0

Surround yourself with an absorbing field for five seconds to deal additional (target's current chakra) damage with attacks.

Sharp legs make her break through our armor with physical attacks, ignoring its amount.

She uses a rocket launcher in her legs to appear next to us at great speed, dealing 17,000 damage.

The drone on the back disables the invisibility of every object on the ground.

As a cyborg, she is immune to damage over time, paralysis and stun.

Every few seconds, a laser fires at us, dealing 17,000 damage.

Absorbs ours (non-physical damage / 5) for three seconds, lowering their value to 0 to release them within 10 meters, dealing them to everyone in the range.

Absorbs our (barrier / 5), adding its value to her damage until death, and then blocks its regeneration for one minute.

Upon dropping below 10% of maximum health, she explodes within 15 meters, dealing 20,000 damage and regenerating all health. Works three times.

Boro7
Boro 9,000,000 17,000 0

1.Spits lava around him within 10 meters, dealing 18,000 damage and causes burning, taking 1/10 of maximum health every second for 15 seconds.

2.Creates a water wall around himself that will block the next five missiles.

Creates a black fog within 10 meters, reducing Physical / Nonphysical / Distance damage by 80% to all objects in range.

If he hasn't taken any damage in the last 5 seconds, he regenerates all health.

His melee attacks deal an additional 1/5 of the target's maximum health.

Mitsu
Onokuga 9,100,000 17500 0

Onokuga is a master of Samurai art. He chooses between one active stance, and changes it during combat.

Takes stone stance, blocking 80% of damage and increasing the chance to block to 75%. Successfully blocking an attack reflects our attack on us and heals 5% of Onokuga's maximum health.

Takes water stance, increasing attack speed to 100ms and causing each attack to regenerate 10% of his maximum health.

Takes wind stance, increasing damage by 50% and dodge chance to 75%, causing it to teleport to us. A successful dodge reflects our attack on us and heals 5% of Onokuga's maximum health.

Takes moon stance, taking an additional 10% of the target's maximum health with each attack and increasing the critical attack chance to 75%, causing each critical attack to take an additional 30% of the target's maximum health.

When we are below 50% health, Onokuga has a 10% chance to make a final cut that knocks us to the ground and kills us.

Onokuga kills unconscious targets.

Jigen45
Jigen 9,300,000 17500 250

1.Uses Kama to teleport to the target. (10)

2.Throws microscopic invisible rods at all objects that deal 18,000 damage.

3.Has a 50% chance to absorb damage with Kama, linking devoured (damage / 5) to health regeneration.

4.Reduces his body structure for the next 10 seconds, gaining 90% chance to dodge, block, and critically attack.

5.Launches a dozen black rods, which become microscopic, dealing 18,000 damage.

6. He surrounds itself with microscopic rods, hammering them into all objects within range, dealing 18,000 damage.

Reduces the power of targeted attacks at him, reducing their power by 30%.

He uses black rods to fight, taking 5% of the maximum chakra with each attack, and below half the chakra, has a 10% chance of causing destabilization.

On defeat, Isshiki leaves Jigen's body, and has a 1% chance of entering our body, becoming the patron.

142d
Kashin Koji 9,500,000 18,000 250

1.Produces a Rasengan that hits a target within 5 meters, dealing 19,000 damage. (30)

2.Spits out a splash of oil that covers hit targets for the next 5 seconds, reducing their movement speed by 90%. (20)

3.Launches fireballs ahead, dealing 5000 damage every second for the next 5 seconds. If we are covered in oil, the damage strength increases to 10,000 damage. (30)

4.Summons a mechanical frog that slams the ground, damaging objects within 15 meters, dealing 19,000 damage. (40)

5. Produces paralyzing poles, paralyzing objects within 10 meters for the next 5 seconds. (50)

6. If he is within 3 meters, inflicts Zanmai no Shinka on the target causing an explosion within 15 meters dealing (Target Health regeneration) + 20,000 damage. (100)

Kashin Koji loses his mask when he loses 50% of his health, activating SenJutsu.

Natural Energy increases Kashin's damage every second by another 500 damage, up to a maximum of 50 Natural Energy. Each performed Kashin attack lowers his natural energy by 1 point.

1.Tangle the hair on targets within 15 meters, paralyzing them for 5 seconds and dealing 19,000 damage. (50)

2.Summons divine flames by surrounding itself, and dealing 10,000 damage every second for the next 15 seconds within 15 meters. (50)

3.Summons natural lava by covering hands with it, increasing damage by 5,000 for 15 seconds. (50)

Isshikix
Isshiki Otsutsuki 10,000,000 20,000 250

It has a 90% chance to block incoming missiles, reducing their size.

1.Reduces his body structure for the next 10 seconds, getting 90% chance to dodge, block, and critically attack.

2.He surrounds itself with microscopic rods, then stick them into all objects within range, dealing 21,000 damage.

3.Launches a dozen black rods ahead of him, which become microscopic, dealing 21,000 damage.

4.Absorbs the most recently received damage with Sukunahikona, then summons it, dealing damage within 15 meters.

Reduces the power of target attacks at him, reducing their power by 50%.

He breaks the armor and barrier of objects within 15 meters with the Daikokuten, lowering their value every second by another 10% for the next 15 seconds.

Looks at objects within 15 meters, summoning giant black rods and piercing them through them, taking 30% of maximum chakra and dealing 21,000 health.

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