Groups of opponents on which we will gain experience can be found here. In addition to the opponents on which we gain experience points, we distinguish special opponents who pose a greater threat and challenge. It is also worth paying attention to their elitism.
Bosses[]
Look | Name | Health | Attack | Jutsu, (Chakra) |
---|---|---|---|---|
Mizuki | 1000 | 20 | 1. Throw a Fuuma shuriken in front of you, dealing 30 damage. (5) | |
Kakashi | 3000 | 30 | 1. He uses Sennen Goroshi to push us 10 meters away. (5) | |
Haku | 5000 | 40 | 1. Fires three projectiles of Ice Senbon forward, dealing 70 damage, applying 15% Frost. (10)
2. Creates a mirror that he enters for the next three seconds, immune to damage, then jumps to a target within 10 yards, dealing 80 damage and applying 50% bleed. (30) Haku's attacks apply 5% Frost. While alive, Zabuza takes no damage. | |
Zabuza | 5000 | 50 | 1.He directs a water dragon at us, dealing 80 damage, applying 20% moisture. (20)
2.Makes a powerful slash around himself, dealing 100 damage. (20) Regenerates 100 health with each attack. | |
Zaku | 8000 | 60 | 1. Channels air pressure in front of you, dealing 90 damage. (30) | |
Dosu | 8000 | 60 | 1. Releases a sound within range, dealing 90 damage and applying a 10 second stun. (20) | |
Oboro | 8000 | 60 | Each Oboro clone defeated regenerates 1/5 of the original's maximum health. | |
Raiga | 10000 | 70 | 1. Surrounds himself with lightning, dealing 120 damage, applying 20% electricity. (20)
2. Shoots three bolts of lightning forward, dealing 120 damage each, applying 20% electricity. (20) Raiga's attacks apply 5% electricity. | |
Kiba | 10000 | 70 | 1. Throws Tsuga appearing at us. (20)
2. Throws Gatsuga forward, dealing 120 damage. (20) 3. Throws a Garuga to a target location, dealing 120 damage. (20) | |
Rock Lee | 10000 | 70 | 1. Opens the next gate increasing its attack by (20 * gate number) up to a maximum of the fifth gate.
2.Casts Omote Renge by spawning and dealing 120 damage. | |
Neji | 10000 | 70 | 1. Closes our chakra points, stopping chakra regeneration for 5 seconds. (20)
2.Use Kaiten to knock you back for 120 damage. (20) Each attack takes 10 chakra points. | |
Gaara | 15000 | 80 | 1. Summons sand around him for 130 damage, applying 30% sand. (20)
2. If we have at least 50% sand on us, he crushes us with a sand coffin, killing us. Each attack applies 5% sand. Below 50% maximum health activates Shukaku Form, gaining 50 damage. 3. Slams Shukaku around him with his paw, dealing 150 damage. | |
Kabuto | 18000 | 90 | 1.Regenerates 1/30 of your maximum health. (30)
2. Coat your hands with chakra, dealing an additional 30 damage over the next 5 attacks. (20) | |
Jirobo | 20000 | 100 | 1. Takes 50 points of our chakra. (20)
2.Throws a boulder dealing 150 damage. (20) Below 50% maximum health activates the Cursed Seal for 50 damage. | |
Sakon | 20000 | 100 | 1.Uses the other half of his body to deal double damage with his next attack. (30)
Below 50% maximum health activates the Cursed Seal for 50 damage. | |
Tayuya | 20000 | 100 | 1. He uses Mate to paralyze us for five seconds. (20)
2. He uses Mate to stun us for ten seconds. (20) Below 50% maximum health activates the Cursed Seal for 50 damage. | |
Kidomaru | 20000 | 100 | 1. Shoot a golden arrow from a bow to deal 150 damage. (10)
2.Throws out a web that paralyzes you for 5 seconds. (20) Below 50% maximum health activates the Cursed Seal for 50 damage. | |
Kimmimaro | 22000 | 110 | 1.Creates a bone forest dealing 160 damage, applying 50% bleeding. (thirty)
2. Throws bone bolts for 160 damage, applying 20% bleed. (20) Apply 5% Bleed with each attack. Below 50% maximum health activates the Cursed Seal for 50 damage. | |
Arashi | 23000 | 120 | 1. Paralyzes a target within 3 meters for 5 seconds. (20)
Whenever he loses 1/3 of his maximum health, he eats one of the three heads, gaining 30 damage. | |
Sasuke | 25000 | 130 | 1.Charges chidori for an additional 30 damage with next attack, applying 30% electricity. (15)
2.Shoots a fireball forward dealing 180 damage, applying 20% fire. (30) 3. Shoots fire bolts at a specific location, dealing 180 damage, applying 20% fire. (30) Below 50% maximum health activates the Cursed Seal for 50 damage. 1.Fills the chidori with a cursed seal, dealing an additional 50 damage while applying 50% electricity. Below 30% max health activates the second stage, gaining 50 damage. 1.Flies with wings, appearing near us. | |
Temari | 28000 | 140 | 1. Shoots a wave of air in front of him, dealing 180 damage and applying a 5 second stun. (30)
2. Throws a tornado to a target location, dealing 200 damage and applying a 5 second stun. (30) | |
Hiruko | 30000 | 150 | 1. Fires poison senbons, applying 20% poison and dealing 230 damage. (30)
2.Swings its tail, hitting everything within 3 meters, dealing 250 damage. (30) Hiruko's attacks are poisoned, applying 5% poison with each attack. | |
Sasori | 40000 | 175 | Sasori starts the fight in Hiruko form, which ignores 1/3 damage and has her own techniques.
At below 50% max health, Hiruko comes out. 1. Directs iron sand at us, paralyzing us for 3 seconds, applying 30% magnetism. (30) 2. Pierces us with spikes of iron sand, dealing 250 damage, applying 30% magnetism. (30) 3. Shoots a cloud of poison that lasts for the next 10 seconds. (30) 4. He has a III Kazekage doll that helps him in battle. At below 30% of his maximum health, he sheds his cloak, revealing his final form. 1. Directs a stream of fire at us, dealing 250 damage, applying 20% fire. (20) 2.He directs a stream of water at us, dealing 250 damage, applying 20% moisture. (20) 3. Uses wings to appear near us. Attacks with a poisoned line, applying 5% poison with each attack. | |
Jiraiya Ghost | 43000 | 180 | 1. Shoots three huge Rasengans forward, dealing 250 damage. (30)
2. Adds the accumulated SenJutsu chakra to your next attack, dealing an additional (10 * Senjutsu Chakra). Jiraiya gathers SenJutsu chakra with each attack. | |
Ashura Otsutsuki | 45000 | 200 | 1. Directs three Gudodams to specific locations, dealing 300 damage each, applying 30% decay. (30)
2.Activates the Susenju statue, gaining 250ms attack speed for 10 seconds and a range of 10 meters. (30) 3.Activates the tailed chakra by firing three Bijuudams that deal 300 damage. (50) 4. It has glass reflections around it, causing Ashura to regain 1/5 of her maximum health if one of them is destroyed. Uses Yang seals on attacks, healing 150 health with each attack. | |
Sai | 50000 | 200 | 1.Creates a layer of ink around itself which it blinds for the next 2 seconds. (30)
2. Draws lions that lunge for 320 damage. (50) | |
Sasuke | 55000 | 220 | 1.Creates a chidori, dealing an additional 100 damage with your next attack, applying 30% electricity. (50)
2.Use chidori nagashi, dealing 330 damage within 5 meters while applying 30% electricity. (50) 3.Fire a fireball that deals 330 damage in its path, applying 20% fire. (50) Sasuke's attacks apply 10% bleeding. | |
Sora | 58000 | 230 | 1.Creates chakra claws, dealing an additional 30 damage with your next three attacks. (40)
2.Creates a protective barrier, regenerating 1/10 of your maximum health. (10) Below 50% maximum health, it transforms into Kyuubi's chakra, dealing an additional 50 damage. | |
Asuma | 60000 | 240 | 1. Produces flammable smoke in front of it, which it then blows up dealing 350 damage. (40)
2.Charges his brass knuckles with chakra, causing his next three attacks to deal an additional 50 damage. (50) | |
Chiriku | 65000 | 250 | 1. Enters God's gift, regenerating 1/10 of maximum health. (80)
2. Enters the wrath of god for 10 seconds, increasing attack speed to 250ms. (80) Chiriku's attacks take 10 chakra points with each attack. | |
Furido | 65000 | 250 | 1.Creates chakra claws, dealing an additional 50 damage with your next three attacks. (40)
2.Creates a protective barrier, regenerating 1/10 of your maximum health. (80) Furido's attacks take 10 chakra points with each attack. | |
Hidan | 70000 | 265 | 1. Takes our blood for the ritual changing the coating until the ritual is used.
2. He performs the ritual by drawing lots on which part of the body to insert his blade. Selectable (Max Health / 4/3/2) damage. 3. Instead of using a ritual, Hidan regenerates 1/10 of his maximum health. (80) Hidan heals with the amount of damage dealt. While in the black shell, Hidan's attacks deal an additional 1/5 of the target's maximum health. | |
Kakuzu | 70000 | 265 | 1.Fills your fist with Doton's chakra, dealing an additional 50 damage with your next attack. (50)
Below 50% maximum health sheds her cloak, revealing hearts. Kakuzu becomes immune to damage until the living hearts are destroyed. 1.Use Katon's mask to project a powerful burst of fire at a specific location, dealing 350 damage. (50) 2.Uses a Fuuton Mask to create a blast around himself, dealing 350 damage. (50) 3.Uses a Raiton mask to fire a bolt of lightning forward, dealing 350 damage. (50) Below 30% max health, and losing live hearts, he transforms his body into chakra knots, gaining a range of 10 meters. 1.Creates chakra knots beneath us that suddenly burst from the ground, dealing 380 damage. (30) | |
Orochimaru | 85000 | 280 | 1. Sends snakes forward that paralyze for 3 seconds, dealing 380 damage. (50)
2. Spits Kusanagi at you, dealing 380 damage. (50) 3. If attacked for the next 5 seconds, it will change its shell, recovering 1/5 of its maximum health. (100) | |
Juugo | 90000 | 290 | 1.Makes cells explode, dealing 400 damage around it. (50)
2. The next attack will deal an additional 100 damage. (30) Below 50% max health, he activates the cursed seal for 150 damage. | |
Guren | 95000 | 300 | 1. Places 5 crystals in the area that block movement for a minute. (50)
2.Punches crystals forward that deal 450 damage, applying 30% crystallization. (50) 3. Spawns crystals around himself, dealing 450 damage, applying 30% crystallization. (50) Guren's attacks apply 5% crystallization. | |
Indra | 100000 | 310 | 1.Shields with Amaterasu for 500 damage, applying 30% Amaterasu. (50)
2.Shoots three fireballs forward for 500 damage, applying 20% fire. (30) 3. He has copies of genjutsu around him, causing if we destroy one of them, Indra will set us on fire Amaterasu. He uses Yin seals on his attacks, inflicting 5% Amaterasu on each attack. | |
Deidara | 105000 | 315 | 1. Shoot spider mines in front of you, dealing 400 damage. (50)
2. Launches an explosive bird at you, dealing 400 damage. (50) Below 50% maximum health sheds her cloak. 1.Activates C4 throwing it in your direction, dealing 450 damage. (50) 2. Activates C3 causing 50% decay within 10 meters. Below 10% max health, he fires a bomb on his body causing it to explode after 30 seconds, killing everyone in the area. | |
Hanzou | 110000 | 330 | 1.Drops poison around himself, dealing 400 damage, applying 30% poison. (50)
2. Throws a Kusarigama at the target, dealing 400 damage. (50) Hanzou's attacks apply 5% poison. | |
Chikushodo | 120000 | 350 | 1.Calls a bird towards you, dealing 420 damage. (50) | |
Ningendo | 120000 | 350 | 1. Takes away 50 chakra points, blocking its regeneration for 10 seconds. If it is equal to 0, it kills us by taking the soul. (50) | |
Gakido | 120000 | 350 | He covers himself with a ninjutsu barrier, blocking non-physical damage. | |
Shurado | 120000 | 350 | 1. Directs projectiles at us, dealing 450 damage. (50)
2. Shoots a beam forward, dealing 450 damage. (50) | |
Jigokudo | 120000 | 350 | 1. He revives Rikudo's dead bodies. (50)
2. Takes 1/2 of your maximum health, healing all Rikudo's bodies with that amount. (50) | |
Itachi | 130000 | 375 | 1. Shoots fireballs forward, dealing 480 damage, applying 20% fire. (50)
2.Surrounds himself with Amaterasu, dealing 550 damage, applying 30% Amaterasu. (50) 3.Creates a Tsukuyomi, causing any attack made against Itachi to heal him for 1/10 of his maximum health for the next 3 seconds, applying 100% Hypnosis. (80) 4. Shoots a fireball at a target location, dealing 480 damage. (50) Below 50% max health activates Susanoo, blocking 1/2 of damage taken. 1. Release Yasaka no Magatama, dealing 530 damage. (60) 2.Uses the Totsuka Sword around him, killing targets within range. (80) 3.Covers himself with Yata's mirror and is immune to damage for 3 seconds. (80) Below 10% max health activates Izanami. If Itachi is not killed within 10 seconds, GenJutsu will be activated, restoring him to 30% of his maximum health. | |
Shisui | 130000 | 375 | With each technique used, he teleports to us.
1. He applies Amaterasu to his sword, applying 80% Amaterasu with his next attack. (50) 2. He uses Tsukuyomi to paralyze us for 5 seconds. (70) 3.Calls Koto Amatsukami while being immune to damage for 5 seconds. (80) Below 50% max health activates Susanoo, blocking 1/2 of damage taken. | |
Tendo | 150000 | 400 | 1. Hit Shinra Tensei around him for 550 damage. (80)
2.Creates Chibaku Tensei by pulling you in, taking away (30% / meters of distance) your maximum health. (150) 3.Casts Bansho Tenin to pull us towards him, paralyzing for 5 seconds. (80) Tendo attacks take 1/5 of your maximum chakra. | |
Mecha Naruto | 160000 | 380 | 1.Dashes at you, dealing 500 damage within 5 meters. (50)
2.Fire a laser in front of you, dealing 500 damage. (50) Alternately blocks 80% of physical damage and then 80% of non-physical damage. | |
Kakashi | 175000 | 400 | 1.Casts Kamui on us if we are within 5 meters, dealing 650 damage. (50)
2.Casts Kamui Raikiri dashing at us, dealing an additional 150 damage with his next attack, applying 50% electricity. (50) Copies our moves with the Sharingan, reflecting 30% of the damage if we are within 2 meters. | |
Maito Gai | 175000 | 400 | 1.Activates Ace Kujaku, increasing attack speed to 250ms for 5 seconds.
2. Shoot Hirudora dealing 650 damage. 3. Activates the next gate increasing its attack by (50 * gate number). Regenerates all health when firing 8 gates. 1.Use Sekizo all the time, activating an attack speed of 250ms, and dealing an additional 1/5 of the enemy's maximum health for the next 5 attacks. 2.After performing Sekizo, he activates Yagai, dashing at us and dealing an additional 1000 damage. | |
IV Raikage | 180000 | 415 | 1.Use a Lariat, causing your next attack to deal an additional 150 damage with 30% electricity. (50)
2.He lunges at us, knocking us back and dealing an additional 150 damage while applying 30% electricity. (50) 3. Hit the ground from a distance, dealing 600 damage to objects within a 50% current. (80) It surrounds itself with an electric shell, causing objects within 2 meters to receive 10% of the electricity. | |
Sasuke | 190000 | 425 | 1.Creates a chidori, dealing an additional 150 damage with your next attack, applying 50% electricity. (50)
2.Use chidori nagashi, dealing 550 damage within 5 meters while applying 30% electricity. (50) 3. Shoots fire projectiles at a specific location, dealing 600 damage, applying 30% fire. (80) 4. Spawns on an enemy. (50) 5.Creates Amaterasu flames around himself. (50) Sasuke's attacks apply 10% bleeding. | |
Foo | 150000 | 380 | 1. Paralyzes us for the next 3 seconds. (50)
Foo's attacks apply 10% Hypnosis. Invoking 100% hypnosis imposes 100% sleep. | |
Torune | 150000 | 380 | 1. Torune's next attack deals an additional 150 damage with 50% poison. (50)
Torune's attacks apply 10% poison. | |
Danzou | 200000 | 440 | 1. Casts a Fuuton in front of her, dealing 600 damage and applying a 10 second stun. (60)
2. Applies Fuuton to his weapon, increasing attack speed to 250ms for 5 seconds. (60) 3. He uses Koto Amatsukami to apply 80% hypnosis to us. (80) 4. Surrounds himself with cutting wind, dealing 600 damage around himself. (80) 5. Directs a slashing wind bolt at the target, dealing 600 damage. (80) Below 10% of his maximum health, he uses Izanagi to regain all of his health. 10 times. If he has lost all Izanagi, below 10% of his maximum health, he fires a seal on his body, consuming everything after 10 seconds. | |
Mifune | 200000 | 450 | 1.Blocks the use of techniques for 10 seconds.
2.Dashes at you for an additional 200 damage. Mifune's attacks apply 20% Bleed. | |
Ritoru | 200000 | 450 | 1.Nutritize your weapon to deal an additional 150 damage with 30% nitrogen on your next five attacks. (30)
2.Fire three projectiles of nitrogen forward, dealing 600 damage while applying 30% nitrogen. (30) 3. Burstle the ground within 10 meters with nitrogen, dealing 600 damage while applying 50% nitrogen. (50) Each attack applies 10% nitrogen, deals an additional 10% of your maximum health, and slows your movement speed by 90% for 2 seconds. | |
Menma | 210000 | 460 | 1.Creates a Rasenringu by throwing them at you, dealing 620 damage. (80)
2. He appears with us. (50) During combat, he creates masked beasts to aid him in battle. | |
Kisame | 215000 | 465 | 1. Directs the water dragon to a specific location, dealing 630 damage, applying 30% moisture. (80)
2. Paralyzes an enemy for 5 seconds by holding them in a water bubble that takes 1/5 of their maximum health every second. (80) 3. Directs sharks to a specific location, dealing 630 damage, applying 30% moisture. (80) Below 50% max health, he merges with Samehada by changing form, gaining 150 damage. 1.Creates a water zone around the terrain, blocking exit from it for a minute and increasing its movement speed, applying 10% moisture every second. (80) Attacks take away 1/5 of your maximum chakra. | |
Konan | 225000 | 480 | 1.Creates a paper drill increasing attack speed to 250ms for the next 10 seconds. (80)
2. Sends sheets of paper forward dealing 650 damage. (70) 3.Sends sheets of paper to a specific location, dealing 650 damage. (80) 4. Bursts paper around itself, dealing 650 damage. (80) She uses her wings to fly, increasing movement speed tremendously. | |
Tobi | 230000 | 485 | 1. He uses Kamui to appear near us. (50)
After performing an attack, Tobi is vulnerable to attack for three seconds. | |
Spiral Zetsu | 250000 | 500 | 1.Cast Katon in front of him dealing 700 damage, applying 20% fire. (80)
2. Casts Suiton in front of him dealing 700 damage, applying 20% moisture. (80) 3.Uses the Fuuton Technique, dealing 700 damage around him. (80) 4.Use Doton blocking damage for 3 seconds. (80) Surrounds itself with Raiton, dealing 350 damage to objects within 3 meters, applying 10% electricity. | |
Hiruko | 270000 | 525 | 1.Use Meiton to block all attacks for 5 seconds, then unleash them within 15 meters on all objects in range. (50)
2.Use Jinton for 5 seconds, increasing attack speed to 100ms and teleporting to the target with each attack. (50) 3.Use Ranton to fire lightning at anyone in the area, dealing 750 damage and paralyzing for 5 seconds. (50) 4.Use Coton to block 30% damage for 5 seconds. (50) 5. He uses Kimera to steal the last technique we used, blocking access to it for a minute. (50) When attacking, Hiruko applies 30% random damage to her damage by subtracting that value per minute from the target. | |
Ginkaku | 280000 | 530 | 1. At 30 words, if the opponent revealed the soul word, he pulls the opponent into Benihisago killing them. (100)
Each Ginkaku attack memorizes the opponent's most frequently used word. | |
Kinkaku | 280000 | 530 | 1.Use Kokinjo to reveal the enemy's soul word for 10 seconds. (100)
2.Use Bashosen to throw a huge fire vortex at a specific location, dealing 850 damage, applying 30% fire. (80) If Ginkaku is killed, he transforms his form into tailed beast chakra, gaining 200 damage. | |
Nagato | 300000 | 550 | 1. Hit Shinra Tensei around him for 850 damage. (80)
2. He uses Bansho Tenin to pull us towards him, paralyzing for 3 seconds. (50) 3. Directs projectiles at us, dealing 850 damage. (80) 4. Shoots a beam forward, dealing 850 damage. (50) 5.Summons a bird directing it towards you, dealing 850 damage. (50) 6. Takes away 150 chakra points, blocking its regeneration for 10 seconds. If it is equal to 0, it kills us by taking the soul. (100) 7.Covers himself with a ninjutsu barrier, blocking non-Physical damage for 5 seconds. (80) Attacks take 1/5 of your maximum chakra. | |
IV Kazekage | 350000 | 580 | 1.Creates sand dunes around himself, dealing 880 damage with 30% magnetism. (80)
Attacks have golden sand in them, applying 10% sand and magnetism. | |
III Raikage | 350000 | 580 | 1. The Raikage's next attack will be charged with black lightning, dealing an additional 250 damage while applying 80% electricity. (100)
2. Charges at you for 880 damage. (80) Envelops itself in a sheath of black lightning, applying 20% electricity to objects within 3 meters. | |
II Mizukage | 350000 | 580 | 1.Creates a burst of steam around himself for 880 damage, applying 30% moisture. (80)
Chance to dodge is increased to 90%. | |
Muu | 350000 | 580 | 1. Directs a beam of Jinton to a specific location, dealing 880 damage, applying 30% decay. (80)
Muu has a 50% chance of regaining all health when about to die. | |
Madara | 400000 | 600 | 1.Casts Goka Mekkyaku, dealing 900 damage in front of her, applying 20% fire. (80)
2.Uses Sharingan to copy the last attack received, dealing its damage value. (50) 3. Directs fireballs to a specific location, dealing 900 damage, applying 30% fire. (80) Below 50% maximum health, fires Susanoo, blocking 1/2 of the damage taken. 1. Directs Yasaka no Magatama at us, dealing 950 damage. (80) 2.Use Rinnegan to take 300 chakra points from us, blocking its regeneration for 10 seconds. If it's equal to 0, it kills us. (100) 3. Directs Jukai Koutan vines at us, dealing 950 damage. (80) During the fight, he uses Tengai Shinsei to deal 2500 damage. | |
Kabuto | 450000 | 625 | 1. Directs dragon chakra at us, blinding and stunning for 10 seconds. (80)
2.Creates spikes from the ground, dealing 930 damage. (80) 3. He uses Kidomaru to throw a web in front of him that paralyzes him for 3 seconds. (50) 4. He uses Tayuyui to apply 80% hypnosis to us. (80) 5. He uses Jirobo to take 300 chakra points from us. (100) 6.Use Sakon to deal an additional 150 damage with his next attack. (80) 7.Uses Orochimaru to fire a Kusanagi that deals 930 damage. (80) | |
Tobi | 500000 | 650 | 1. He appears with us. (80)
2. Throws huge shurikens out of the dimension, dealing 1000 damage. (80) 3.Cast Katon in a direction, dealing 1000 damage, applying 30% fire. (80) Below 30% maximum health, the mask shatters into pieces, revealing its identity. After performing an attack, Tobi is vulnerable to attack for three seconds. | |
Hashirama | 650000 | 680 | 1. Directs roots at us for 1150 damage, applying 30% rot. (80)
2. Summons a statue increasing attack speed to 250ms and their range to 10 meters for 10 seconds. (150) Regenerates 3000 health points every second. | |
Tobirama | 650000 | 680 | 1. Targets a water dragon for 1150 damage, applying 30% moisture. (80)
2. He appears with us. (80) He wraps himself in an aqueous coating, applying 20% moisture to objects within 2 meters every second. | |
Itami | 800000 | 700 | 1. Rewinds time, regenerating 1/10 of his maximum health. (150)
2. Speeds up time for 10 seconds increasing attack speed to 250ms. (150) 3. Freezes time in the area, paralyzing everyone for 10 seconds and stopping the ability to attack. (150) | |
Obito | 1000000 | 750 | 1.Fire Gudodama's projectiles for 1200 damage, applying 30% decay. (80)
2. He appears with us. (80) 3. Controls a huge Shinju tree, creating roots that drain half of your maximum health. (150) 4. Creates a barrier, blocking anyone from leaving the terrain for one minute. (150) Obito's attacks are coated with Onmyoton, applying 5% decay with each attack. | |
Madara | 1200000 | 800 | 1. Next attacks will be reflected for 3 seconds and heal Madara. (100)
2.Madara takes 5 seconds (health lost / 300) in the form of bonus damage. (150) 3. Critical hits towards Madara have a 1% chance to tear off a limb. When this happens, it pounces on us to snatch our limb in return, reclaiming its own. 4. Dashes at us, dealing an additional 300 damage with the next attack. (80) Hashirama's cells regenerate 3000 health every second. | |
Madara | 1500000 | 850 | He uses Rikudo's chakra to fly up into the air, which increases his movement speed drastically.
1. Throws a Gudodama projectile that deals 1300 damage on impact, applying 30% decay. (80) 2. Rips the ground around him with Gudodama's spikes, dealing 1300 damage, applying 30% decay. (80) 3.Drops a huge meteorite, dealing 2500 damage across the entire area after 5 seconds. (200) Attacks are coated with Onmyoton, applying 5% decay with each attack. Regenerates all health if you don't take damage within 10 seconds. At 250 attack, Madara is betrayed by Black Zetsu and is defeated. | |
Hamura | 1500000 | 900 | 1. At 0 chakra it kills us. (150)
2. He appears with us. (80) 3.Activates the Byakugan, increasing attack speed to 250ms for 10 seconds. (150) 4.Use Kaiten to deal 1400 damage around him. (80) 5.Each attack deals 100 more damage, up to 6 attacks. His attacks take 1/10 of your maximum chakra. | |
Hagoromo | 1700000 | 950 | Ninshuu's aura reduces our health and damage to 1/2 of the maximum amount within 10 meters.
1. Deals an additional damage per crime point. 2.Uses the strength of each Bijuu by firing a Bijuudama, dealing (500 * used Bijuu) damage. Up to 9 times. 3.Use Yang seals to heal 3000 health with each attack. 4.Uses a Yin seal to poison you with each attack, dealing 1/3 of your maximum health every second for 5 seconds. Attacks are coated with Onmyoton, applying 5% decay. | |
Kaguya | 2000000 | 1000 | It has worlds that negatively affect our character.
Lava world, receiving 5% lava per second. A world of ice, receiving 5% frost per second. Sand world, receiving 5% sand per second. The world of magnetism, receiving 5% magnetism per second. 1. Appears to us with a dimension. (80) 2. Fires bone projectiles, applying 100% decay to the target hit. (150) 3. Fires three needle projectiles that paralyze objects for 5 seconds and deal 1500 damage. (80) 4. Coats his hands with chakra, gaining 250ms attack speed for 10 seconds and a range of 10 meters. (80) 5. Uses third eye to paralyze objects within 10 meters for 5 seconds. (80) Attacks are coated with Onmyoton, applying 5% decay. When Kaguya is below 10% of her maximum health, she loses her vigilance. Using the YinYang technique on it by the reincarnation of Ashura and the reincarnation of Indra will immediately seal it! | |
Sasuke | 2000000 | 1000 | 1.Charges Chidori to deal 400 bonus damage with her next attack, applying 30% electricity. (80)
2. Uses Rinnegan to appear near us. (80) 3.Shoots three fireballs forward for 1650 damage, applying 30% fire. (120) 4.Casts Chidori Nagashi around him for 1650 damage while applying 30% electricity. (100) 5.Uses Amaterasu's flames around him, dealing 1650 damage with 30% Amaterasu. (100) Below 50% max health, he uses Susanoo to block 1/2 of the damage he takes and increase his damage by 500. 1.Fire an arrow of Indra that deals 1800 damage. (150) | |
Naruto | 2000000 | 1000 | 1.Charges the Rasengan to deal an additional 300 damage with the next attack. (80)
2.Casts a RasenShuriken that deals 1500 damage. (150) 3. Activates SenJutsu dashing at us. (80) 4.Uses Oiroke no Jutsu, paralyzing objects within 10 meters for 10 seconds. (100) 5. He uses clones that perform his techniques. Below 50% max health, he uses Bijuu Mode to block 1/2 of the damage he takes and increase his damage by 500. 1. Fires a Bijuudama dealing 1800 damage. (150) Has incredible movement speed and regenerates 3000 health points every second. | |
Shion | 500 | 1/5 MAX HP | 1.Jumps onto any block and then falls down after a second, dealing 1/3 of your maximum health if you didn't jump.
2. Slashes in front of itself after two seconds at a distance of 3 meters, dealing 1/2 of maximum health. 3.The next hit will heal Shion for 100 health points after one second if you haven't turned around. 4.Predicts the future so that when you receive your next attack, you can counter it within the next two seconds and then have a 50% chance to kill the opponent. Shion takes 1 damage from attacks. | |
Kazuma | ∞ | 1/3 MAX HP | 1. Lowers our maximum health to 5000 points.
2. Lowers our maximum physical and non-physical damage to 1000 points. 3. Explodes at 1/8 of your maximum health, killing objects within 10 yards. It signals an explosion 3 seconds before. 4. If the target moves more than 15 meters, it will restore maximum health. 5.Killing any target restores its maximum health. 6. If there is a demon within 10 meters next to him, he eats it, regenerating 1/10 of his maximum health. 7. Kazuma eats the damage dealt to him, regenerating 1/10 of his maximum health for each attack. 8.A character hit by Kazuma becomes bitter, causing another player to kill them and send them to the world of the dead. 9. If Kazuma drops below 1/10 of his maximum health, he will try to run away. Using the Mystic Bell will seal Kazuma. Kazuma is immune to damage. Has no health regeneration. | |
Nowaki | 2400000 | 1100 | 1.Creates a typhoon within 10 meters that rips enemies apart, dealing 5000 damage inside. With every meter, the technique gets weaker. (100)
2. Typhoon pulls all objects within 10 meters to itself. (30) 3. If Chino breaks the enemy's barrier, Nowaki's typhoon breaks our techniques by turning off the active modes for a fraction of a second. (50) While Chino is alive, Nowaki blocks 80% of the damage he takes with a blood barrier. Nowaki shields himself with a typhoon, increasing his attack speed to 300ms and his movement speed. | |
Chino | 2400000 | 1100 | 1. Heals with the value of our barrier. (50)
2.For the next 5 seconds, blocks all attacks, regenerating health for the amount of damage it takes when damaged. (50) 3. He applies GenJutsu to himself for three seconds. If we attack her, she turns us into a living bomb, exploding after 5 seconds, losing 2/3 of her maximum health. 4. Sends blood dragons at us, dealing 2000 damage, applying 50% bleeding. (80) Chino's blood barrier regenerates her health from recent damage. Each attack lowers our barrier by 10% per minute. If our barrier is broken, it reduces our maximum health by 10% per minute with each attack. Maximum 30%. | |
Gengo | 2700000 | 1150 | 1.He secretly takes damage to restore lost health after 3 seconds, then hits us. (50)
2. It puts an illusion on us, causing us to heal instead of dealing damage for the next three seconds. (50) If you attack Gengo three times within two seconds, you will be paralyzed and silenced for three seconds. Every message sent in the game's chat is manipulated by Gengo, paralyzing and silencing everyone in his area for three seconds. The illusion causes us to take damage in the party. | |
Toneri | 3000000 | 1200 | 1. Throws a Gudodama 10 meters away for 2000 damage, applying 30% decay. (80)
2. The next attack will drain the target's 350 chakra points and deplete Toneri's amount of it. (100) 3.Creates three huge slashes in front of it, dealing 2000 damage. (80) Toneri's damage is increased by (Amount of Missing Chakra). Below 50% of maximum health, Tenseigan mode is triggered, losing 20 chakra points with each attack and blocking 1/2 of the damage taken. | |
Konohamaru | 3300000 | 1250 | 1.Hits us with Rasengan, dealing 2000 damage if we are within 3 meters. (80)
2. He jumps to us. (80) 3.Directs three projectiles of fire at us, dealing 2000 damage, applying 30% fire. | |
Mugino | 3300000 | 1250 | 1. Surrounds us with rocks, paralyzing us for the next 3 seconds. (80)
2. Stuns us for the next 5 seconds if we are within 5 meters. (80) 3. He jumps to us. (80) | |
Orochimaru | 3600000 | 1300 | 1. Paralyzes us for 5 seconds if we are within 5 meters. (80)
2.Send snakes forward for 2000 damage, applying 30% poison. (130) 3. His physical attacks tear apart our limbs, lowering the state of a random limb by 10%. Orochimaru's attacks poison us, applying 15% poison. | |
Log | 4000000 | 1350 | If we are within 1 meter, his attacks will silence us, making us unable to perform attacks and techniques for the next three seconds.
Log's liquid armor causes him to block 20% of damage. | |
Mitsuki | 4000000 | 1350 | Mitsuki's attacks extend, causing them to have a range of 10 meters.
1. He appears with us. (80) 2. Send snakes forward to deal 2600 damage with 30% poison. (130) 3.Spends 30 natural energy to heal full health. (300) 4.Breaks an area within 5 meters with Raiton, dealing 2600 damage while applying 30% electricity. (130) Mitsuki collects natural energy during combat, which increases his damage by 10 for each point of energy, up to a maximum of 50 points. At 50 points of natural energy, he activates Sage Mode, causing each attack to teleport to the target, gaining an additional 500 damage. | |
Shin Uchiha | 4100000 | 1400 | 1. Utilizes an army of Shin to fight, gaining 1/10 of his maximum health for each death.
2. Reverses the flight of our weapon, causing us to take damage depending on (the strength of our physical damage). (100) When 20 Shins are killed, the main Shin will be betrayed and then finished off by the Shin army. | |
Kinshiki | 4300000 | 1450 | 1.He dashes at you, dealing an additional 400 damage. (150)
2. Chains us, paralyzing us for three seconds. (100) 3.He stuns us with his hammer, stunning for three seconds. (150) Deals an additional 300 damage with each subsequent attack, up to 7 times. | |
Momoshiki | 4300000 | 1450 | 1.Creates an old weapon sheath, causing his next melee attack to deal an additional 300 damage. (100)
2. Absorbs all damage dealt to him during this time and then shoots them forward with the Otsutsuki Rinnegan. (150) Upon Kinshiki's death, absorbs his soul for 800 damage. | |
Onokuga | 4500000 | 1500 | Onokuga is a master of Samurai art. He chooses between one active stance and changes it during combat.
Assumes Stone Stance, blocking 30% of damage and increasing block chance to 75%. Successful blocking an attack reflects our attack back at us and heals 5% of Onokuga's maximum health. He assumes a water stance, increasing his attack speed to 100ms and causing each attack to regenerate 5% of his maximum health. Assumes wind stance, increasing damage by 20% and dodge chance to 75%, causing him to teleport to you every now and then. A successful dodge reflects (our attack / 10) at us and heals 5% of Onokuga's maximum health. Assumes a moon stance, taking an additional 10% of the target's maximum health with each attack and increasing the critical strike chance to 75%, causing each critical attack to take an additional 5% of the target's maximum health. When below 10% health, Onokuga has a 5% chance to perform a finishing cut that knocks us to the ground and finishes. Onokuga finishes off unconscious targets. | |
Akira | 4600000 | 1550 | Akira mastered ultimate chakra control, dealing Spirit damage.
Spirit damage adds points to your damage (Current enemy chakra). 1. Passes through objects within 10 meters, dealing 2000 damage to each, increasing their chakra by 30% for the next minute. 2. She covers herself with Ritoru's armor so that attacks against it regenerate 1/10 of the enemy's maximum chakra. | |
Urashiki | 4800000 | 1600 | 1. Throws projectiles at everyone in the area, dealing 2200 damage. (180)
2.If he has taken our chakra, he hits us with the last damage dealt to him. (300) 3. Cuts us with a rod, blocking access to the last used technique for a minute. The effect can block any number of techniques. (300) 4. Summons puppets to fight for him. Destroying a puppet restores 1/50 of his maximum health. 5. If it has time damage, paralysis, stun on it, it reflects the effect at us with the rod, resetting it on itself. 6. Moves by dimension to us. (150) 7.If it has less than 30% of maximum health and is within 3 meters, it throws us into a random dimension regenerating health. 8.Creates a barrier around itself for three seconds, blocking all damage, then after three seconds reflecting the damage to all objects in the area. (300) Every time he accumulates 50 chakra, he uses his Rinnegan to time-freeze objects within 15 meters for five seconds, blocking movement and any attack. His attacks drain your chakra, draining 1/100 of your maximum chakra, blocking that amount from regenerating for the next 10 seconds. Below 25% max health, he eats his own eyes, gaining 1000 damage, taking 1/5 of his maximum chakra with each attack. | |
Muku | 5000000 | 1700 | Every few seconds sends Onidoro's flames at all objects in range, setting the object on fire, dealing 10% of your maximum health every second for 5 seconds.
His critical attacks pierce through the enemy's armor and avoid damage reduction. Muku's critical strike chance is 50%. Below 50%, Satori takes control of Muku, gaining an additional 1000 damage. 1. Shoots feathers at you, dealing 2300 damage. (150) 2. It flies to us, appearing next to us. (150) 3. Fires a huge ball of energy, dealing 2300 damage to all objects within 5 meters. (150) | |
Shojoji | 5200000 | 1750 | 1.Creates a wave of compressed wind, directing it to objects within 10 meters, dealing 2300 damage. (150)
2.Blocks the next attack, then pushes it to objects within 5 meters. (150) 3. If we are below 30% of our maximum health and we are within 5 meters, it devours our brain, killing us, and gaining our damage value (physical or non-physical) until death. (300) If a Mujina Bandit is within 5 yards, it devours it for 1/5 of its maximum health. Each attack made is an AoE, dealing a value of damage to everyone within 5 meters. The compressed barrier causes damage to Shojoji to reflect 5% of our damage back into us. Destroys summons with one attack. | |
Deepa | 5400000 | 1900 | Deepa has a 50% chance to dodge an attack. A successful dodge increases the power of his next physical attack, dealing an additional 500 damage.
Deepa's armor blocks 30% of the damage, adding 5% of that amount to her damage. Deepa increases his damage by 200 for every 10% of his health lost. Below 50% health ignores 50% damage. 1. Shoots Molecular Carbon at targets, dealing 2300 damage. 2. Coats itself with charcoal for the next 5 seconds, making it immune to damage. 3.Creates a coal vortex around itself, dealing 2300 damage within 10 meters. Deepa's attacks destroy our armor, reducing it by 20% for the next 2 seconds. Deepa teleports to a target within 10 meters every three seconds. | |
Victor | 5500000 | 1950 | Victor's attacks lower Mutation Tolerance by an additional 3% for each attack for the next 3 seconds.
Each of Victor's attacks blocks our health regeneration for the next 5 seconds, attaching it to his own health regeneration. 1.Creates a tornado around itself, knocking targets up to 10 meters into the air, dealing 2300 damage. (thirty) 2.Creates lightning bolts at targets, dealing 2300 damage and paralyzing for 5 seconds. (thirty) He uses a second pair of hands to fight, dealing an additional 1/10 of the opponent's maximum health with each physical attack, increasing the speed of physical attacks to 250ms. Victor possesses an advanced synthetic body, regenerating 1/80 health every 1.5 seconds. | |
Mecha Ao | 5600000 | 2000 | If we are within 3 meters, it cuts us with its blades, dealing an additional (2% of maximum health) with each attack.
Shoots fireballs at you, dealing 2400 damage. Absorbs three more projectiles, blocking their damage. He uses a prosthetic to absorb non-physical attacks, adding them (value / 100) to his damage. He is supported by 3 drones, each of which regenerates 1/100 of his maximum health when active. Fires a Minigun, increasing attack speed to 100ms for 5 seconds. Then it has to wait 5 seconds to fire again. His attacks are ranged with a range of 10 meters. Base attack speed is 300ms. | |
Garo | 5700000 | 2050 | 1.Fire projectiles from the left hand that fly towards you, dealing 2500 damage and setting fire for the next 5 seconds.
2. Shoots a stream of fire from his right hand that travels forward, dealing 2500 damage to objects encountered and setting them on fire for the next 5 seconds. Has a 60% chance to block incoming projectiles. Has a 60% chance to block. Calling a block deals 2500 damage and paralyzes you for 5 seconds. If it hits us while paralyzed, it has a 10% chance of crushing our body, instantly killing it. | |
Delta | 6000000 | 2100 | Surrounds himself in an absorbing field for five seconds to deal bonus (target's current chakra) damage with his attacks.
Its sharp legs cause it to pierce 30% of its armor with its physical attacks. He uses the rocket launchers in his legs to appear next to us at great speed, dealing 2600 damage. The drone on the back disables the invisibility of any object in the area. As a cyborg, she is immune to damage over time, paralysis, and stun. Every few seconds, a laser shoots at you, dealing 2600 damage. Absorbs our (Non-Physical Damage / 5) for three seconds reducing their value to 0 to release them within 10 meters, dealing their value to everyone within range. Absorbs our (barrier / 10) adding its value to her damage until death. At below 10% maximum health, it explodes within 15 yards, dealing 2600 damage and regenerating all health. It works three times. | |
Jigen | 6300000 | 2200 | 1.Uses Kama to teleport to a target.
2. Throws microscopic invisible rods at all objects that deal 2700 damage. 3. Has a 50% chance to absorb damage with Kama, applying absorbed (damage / 5) to health regeneration. 4. Shrinks its body structure for the next 10 seconds, gaining a 90% chance to dodge, block, and critically strike. 5. Shoots a dozen black rods ahead that become microscopic, dealing 2700 damage. 6. Surrounds himself with microscopic rods, then sticks them into all objects in range, dealing 2700 damage. Decreases the power of attacks directed at him, reducing their power by 30%. He uses black bars to fight, taking 5% of his maximum chakra with each attack, and below half chakra, he has a 10% chance to cause destabilization. On defeat, Isshiki leaves Jigen's body, and has a 1% chance of entering our body, becoming a patron. If we lose consciousness, Jigen has a 30% chance to take all Kama, along with her training and patron, from us. | |
Boro | 6500000 | 2300 | 1. Spouts lava around itself with a range of 10 meters.
2.Creates a wall of water around itself that will block the next five projectiles. Creates a black mist within 10 yards, reducing Physical/Non-Physical/Rangeed damage by 50% to all objects within range. If he hasn't taken damage in the last 5 seconds, he regenerates all health. His melee attacks deal an additional 1/10 of the target's maximum health. | |
Kashin Koji | 6700000 | 2400 | 1. Casts a Rasengan that hits a target within 5 meters for 2800 damage. (150)
2. Spits out a slick of oil that coats targets hit for the next 5 seconds, slowing their Movement Speed by 90%. (20) 3.Shoots fire bolts forward, applying 30% fire for 2800 damage. If we are covered with oil, the effect increases to 60%. (150) 4. Summons a mechanical frog that slams into the ground, damaging objects within 15 yards for 2800 damage. (200) 5. Creates paralyzing pillars, paralyzing objects within 10 meters for the next 5 seconds. (50) 6. If within 3 meters, apply Zanmai no Shinka to the target, causing it to explode within 15 meters, dealing (Object Health Regeneration) + 2800 damage. (100) Kashin Koji at 50% health loses his mask, activating SenJutsu. Natural energy increases Kashin's damage every second by an additional 100 damage up to a maximum of 50 natural energy. Each attack performed by Kashina lowers her natural energy by 1 point. 1. Entangles targets within 15 meters with her hair, paralyzing them for 5 seconds and dealing 2800 damage. (50) 2. Summons divine flames by surrounding yourself and dealing 500 damage every second for the next 15 seconds within 15 yards, applying 30% fire. (50) 3. Summons natural lava, covering his hands with it, increasing damage by 500 points for 15 seconds. (50) | |
Isshiki Otsutsuki | 7000000 | 2500 | Has a 90% chance of blocking incoming projectiles, reducing their size.
1. Shrinks its body structure for the next 10 seconds, gaining a 90% chance to dodge, block, and critically attack. 2. Surrounds himself with microscopic rods, then sticks them into all objects in range, dealing 3000 damage. 3. Shoots a dozen black rods in front of you, which become microscopic, dealing 3000 damage. 4. Absorbs recently taken damage with Sukunahikon, then summons it, dealing its value within 15 yards. Decreases the power of attacks directed at him, reducing their power by 50%. Breaks the armor and barrier of objects within 15 yards with Daikokuten, reducing their value by 10% each second for the next 15 seconds. Stares at objects within 15 meters, summoning giant black rods that pierce targets, taking 30% of their maximum chakra and dealing 3000 health. If we lose consciousness, Isshiki has a 30% chance to take all Kama, along with its training and patron, from us. | |
Borushiki | 7200000 | 2700 | 1. Appears near you, giving you a chance to dodge. If you don't dodge an attack, it takes 10% of your maximum health.
2. Throws three invisible Rasengans forward, dealing 3100 damage each. 3. Appears near us, causing a chance to block. If you don't block an attack, it takes 10% of your maximum health. He uses clones to help him in battle using Borushiki's licks. Has a 5% chance of stripping you of a randomly equipped eye when below 50% of your maximum health. | |
Code | 7500000 | 3000 | 1. Throws 5m wide markings forward, spawning on the object hit, dealing 3200 damage. (150)
2.Creates a sash of markings within 10 yards, then closes it for 3200 damage. (150) 3.Dodges another attack every two seconds. 4.Activates white Kama, gaining 500 damage for the next 5 attacks. (150) 5.If the target is marked, triggers a claw attack for 3200 damage. (150) Creates marks on the ground, dealing 3200 damage to objects that step on them. Its claws pierce through 30% of an enemy's armor, applying 10% bleed with each attack. When performing an attack, it marks the enemy for the next 2 seconds, avoiding all attacks from them and appearing next to them whenever it performs an attack. | |
Daemon | 7700000 | 3200 | Daemon reflects back to us all damage dealt to him.
1. Jumps to us, appearing next to us. 2.If he is within 5 meters of Eida, he blocks damage to Eida and deals damage to us. | |
Eida | 7700000 | 3200 | 1.Applies 5% charm to the target with each attack.
2.Applies 10% charm to objects within 5 meters every second. 3.Takes control of summons and other enemies, directing their aggression to the target. 4. Increases the damage of controlled enemies by 100%. 5.Years spawning at the target. 6.Regenerates (% charm within 15 meters)% of maximum health. 7.Reduces enchanted damage by (% charm) for the next minute. 8.Distracts us with (% charm) chance to cancel the technique. 9.Has (Charm)% chance to disable our modes. | |
Wyzwolony Code | 8000000 | 3500 | 1. Throws 10m wide markings forward, spawning on the object hit, dealing 3300 damage. (150)
2.Creates a sash of markings within 20 yards, then closes it for 3300 damage. (150) 3.Dodges another attack every two seconds. 4.Activates white Kama, gaining 800 damage for the next 10 attacks. (150) 5.If the target is marked, triggers a claw attack for 3300 damage. (150) Creates markings on the ground, dealing 3300 damage to objects that step on them. Its claws pierce through 30% of an enemy's armor, applying 20% bleed with each attack. When performing an attack, it marks the enemy for the next 2 seconds, avoiding all attacks from them and appearing next to them whenever it performs an attack. | |
Kawashiki | 8200000 | 3700 | Has a 90% chance of blocking incoming projectiles, reducing their size.
1. Transforms your hand into a drill, dealing an additional 3400 damage with the next three attacks. 2.Fire three projectiles from the biotic hand, dealing 3400 damage each. 3. Creates Kama's dimension with which he teleports to us. 4.With Kama, unleashes an explosion within 5 meters, dealing 3400 damage. 5. Shrinks its body structure for the next 10 seconds, gaining a 90% dodge, block, and critical attack chance. 6. Breaks the armor and barrier of objects within 15 meters with Daikokuten, reducing their value by 10% each second for the next 15 seconds. | |
Sasuke | 8500000 | 4000 | It reflects in us any attempt to impose paralysis with Amenotejikara, switching places.
1. Sends three fireballs forward, dealing 3500 damage and applying 30% fire. (150) 2. Rips the ground within 10 meters with Chidori Nagashi, dealing 3500 damage while applying 30% electricity. (150) 3. Sends Amaterasu towards us, applying 80% Amaterasu to us. (150) 4. For the next three seconds, it will reflect the targeted attack at you, applying 80% hypnosis. (150) 5. Uses the Rinnegan to draw us to her. (150) Sasuke's attacks apply 20% bleeding. Below 50% fires Susanoo, blocking 80% of incoming damage. The range of Sasuke's attacks increases to 10 meters. 1. Shoots Indra's arrow, dealing 3500 damage. (150) | |
Naruto | 8500000 | 4000 | 1.He appears with a Rasengan, dealing an additional 3600 damage with his next attack. (300)
2.Creates three clones that help him in battle, with his damage and 10% of his health. (300) 3.Regenerates 20% of your maximum health with Kurama. (300) 4. Throws a RasenShuriken at us, dealing 3600 damage and paralyzing for the next 5 seconds. (300) 5.Creates Kurama's paws for the next 5 seconds, increasing the range of his attacks by 5 meters. (300) During combat, charges natural energy, increasing damage by (Attacks * 100), up to a maximum of 30 attacks. Below 50% max health activates Bijuu Mode. 1.Fire Bijuudama in three directions, dealing 3600 damage. (500) 2. Rips the ground within 15 meters, dealing 3600 damage. (500) 3.Stunes objects within 10 meters with a roar, paralyzing and stunning them for the next 5 seconds. (300) Below 30% of maximum health regenerates 5000 health per second. When he loses his health, he transforms into Naruto's Baryon. | |
Baryon Naruto | 8800000 | 4200 | 1.Each attack drastically increases the age of the opponent.
2. Rips the ground within 15 meters, dealing 3700 damage. (500) 3.Regenerates 30% of your maximum health. (500) 4.Creates Kurama's paws, increasing the range of his attacks to 15 meters for the next 5 seconds. (500) 5. His next attack within 3 seconds will deal an additional 3700 damage and disable modes. (500) 6. Shoots three Rasenshuriken forward, dealing 3700 damage. (500) 7.Creates three clones for the next 10 seconds which, when destroyed, will regenerate 40% of Naruto's maximum health. (500) Objects within 5 meters age at a drastic rate. His attacks deal an additional 15% of the opponent's maximum health. Regenerates 8000 health per second. Below 30% of maximum health loses health regen, and loses 1% of maximum health every second. | |
Lord Code | 9000000 | 4500 | 1. Throws 10m wide markings forward, spawning on the object hit, dealing 3500 damage. (150)
2.Creates a sash of markings within 20 yards, then closes it for 3500 damage. (150) 3.Dodges another attack every two seconds. 4.Activates white Kama, gaining 1000 damage for the next 10 attacks. (150) 5.If the target is marked, triggers a claw attack for 3500 damage. (150) Creates markings on the ground, dealing 3500 damage to objects that step on them. Its claws pierce through 30% of an enemy's armor, applying 20% bleed with each attack. When performing an attack, it marks the enemy for the next 2 seconds, avoiding all attacks from them and appearing next to them whenever it performs an attack. | |
Okami | 9200000 | 4600 | During combat, his body is filled with demonic power, causing him to lose 1% of his health for each attack he performs.
1.Rusts the ground within 10 meters with demonic power, dealing 5500 damage. (100) 2.Each attack performed increases Okami damage by 100. 3.Every attack has a 1% chance to heal to full health. | |
Mamushi | 9500000 | 4800 | 1.Each Mamushi attack adds 10% rot.
2. Has a 10% chance of causing paralysis when dealing damage. If we are paralyzed, it has a 5% chance of instantly turning us into a tree. 3. It feeds on our health, regenerating 5% of maximum health with each attack. 4. Releases a wooden dragon in front of him, appearing next to the target and dealing 4000 damage, adding 50% rot. (100) 5.Influences the target's mind, making the target 100% hypnotized. (100) | |
Izuna Uchiha | 10000000 | 5000 | Every third attack in a row deals an additional 5000 damage.
1.Rusts the ground within 30 meters with demonic power, dealing 8500 damage. (100) 2.His health regeneration is equal to the last damage taken. 3.He has 30% chance of regenerating 2% of maximum health with each attack. 4.When falling below 30% of health, he loses 30% of his maximum chakra and regains all his health. 5.Attack speed and movement speed are 100ms. 6.Has a 1% chance to heal to full health with each attack. 7.Each attack performed increases damage by 100, up to a maximum of 5000 damage. 8.Below 50% has a 100% chance to critical attack, 95% chance to block and dodge. 9.Jumps towards us, paralyzing us for three seconds and dealing 8,500 damage. (100) 10.Alternately, his attacks take an additional 5% of maximum health / 5% of maximum barrier. | |
Matsuri | 11500000 | 5300 | 1.Each Matsuri attack instills 10% rot.
2. Has a 10% chance to cause paralysis when dealing damage. If we are paralyzed, has a 5% chance to instantly transform us into a tree. 3. When 100% rot is applied, she has a 5% chance of instantly transforming you into a tree. 3.Feeds on our health, regenerating 10% of your maximum health with each attack. 4.Spreads a wooden branch around itself, dealing 6000 damage, applying 50% rot. (100) 5.Her attacks deal an additional 15% of the enemy's maximum health. 6.Shoots three Shinju branches, dealing 6000 damage, applying 50% rot. (100) Below 50% health, shields itself with Shinju wood, blocking 50% of damage. Distorts space-time, lowering the attack speed of all objects in the area by 1000ms. | |
Hidari | ? | ? | ? |