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This is all about basic damage values, calculating the attack value, and the impact of the value on the gameplay. Direct information about character builds can be found in a separate article.

Statistics[]

Health: 1500 + (Level* 50).

Damage: 50 + (Level * 20).

Non-Physical Damage[]

(Lvl NinJutsu * 10) + (Lvl Kekkei Genkai * 10).

Physical Damage[]

Depending on the type of weapon, we will deal additional damage :

TaiJutsu weapon: Lvl TaiJutsu * 10.

KenJutsu weapon: Lvl KenJutsu * 10.

NinJutsu weapon: Lvl NinJutsu * 10.

BukiJutsu Weapon: Lvl BukiJutsu * 10.

Ranged Damage[]

Lvl BukiJutsu * 10.

Armor[]

Pattern: Damage - (Armor / 2.5)

Barrier regeneration[]

Pattern: (Maximum Barrier / 15) every 2 seconds out of combat.

Energy regeneration[]

Pattern: (Lvl TaiJutsu) + (Lvl KenJutsu) + (Lvl BukiJutsu) every 5 seconds.

Health regeneration[]

Every 5 seconds. Health regeneration when using food regenerates health during combat. Without the effect of eating, health regeneration is 20%.

Pattern: 500 + (Level * 10)

Amount of chakra[]

Pattern: Lvl NinJutsu + Lvl Kekkei Genkai.

Amount of Energy[]

Pattern: Lvl TaiJutsu + Lvl KenJutsu + Lvl BukiJutsu

Chakra regeneration[]

Pattern: (Lvl NinJutsu) + (Lvl Kekkei Genkai) every 5 seconds.

Accuracy[]

It is responsible for skipping the enemy's armor during an attack.

PvP Damage[]

Pattern: Damage / 20.

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