This is all about basic damage values, calculating the attack value, and the impact of the value on the gameplay. Direct information about character builds can be found in a separate article.
Statistics[]
Health: 1500 + (Level* 30).
Damage: 150 + (Level * 10).
Non-Physical Damage[]
(Lvl NinJutsu * 10) + (Lvl Kekkei Genkai * 10).
Physical Damage[]
Depending on the type of weapon, we will deal additional damage :
TaiJutsu weapon: Lvl TaiJutsu * 10.
KenJutsu weapon: Lvl KenJutsu * 10.
NinJutsu weapon: Lvl NinJutsu * 10.
BukiJutsu Weapon: Lvl BukiJutsu * 10.
Ranged Damage[]
Lvl BukiJutsu * 10.
Armor[]
Pattern: Damage - (Armor / 2.5)
Barrier regeneration[]
Pattern: (Maximum Barrier / 15) every 2 seconds out of combat.
Energy regeneration[]
Pattern: (Lvl TaiJutsu) + (Lvl KenJutsu) + (Lvl BukiJutsu) every 5 seconds.
Health regeneration[]
Every 5 seconds. Health regeneration when using food regenerates health during combat. Without the effect of eating, health regeneration is 20%.
Amount of chakra[]
Pattern: Lvl NinJutsu + Lvl Kekkei Genkai.
Amount of Energy[]
Pattern: Lvl TaiJutsu + Lvl KenJutsu + Lvl BukiJutsu
Chakra regeneration[]
Pattern: (Lvl NinJutsu) + (Lvl Kekkei Genkai) every 5 seconds.
Accuracy[]
It is responsible for skipping the enemy's armor during an attack.
PvP Damage[]
Pattern: Damage / 30.