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*In E mode, we can deal damage to teammates. |
*In E mode, we can deal damage to teammates. |
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*Killing a party member gives us all of his ryo and increases the chance of all items dropping to 90%. |
*Killing a party member gives us all of his ryo and increases the chance of all items dropping to 90%. |
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− | *Every |
+ | *Every 100 non-physical damage adds 1 chakra point. Max 1000 bonus chakra. |
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|[[File:1kp.png|right]] |
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Revision as of 00:07, 5 December 2020
The Hoshigaki clan is an advanced clan that, using its murderous calm and composure, can deal damage in the least expected moment. Being called a tailless beast he spreads terror among other shinobi.
- In E mode, we can deal damage to teammates.
- Killing a party member gives us all of his ryo and increases the chance of all items dropping to 90%.
- Every 100 non-physical damage adds 1 chakra point. Max 1000 bonus chakra.
Without water reach, non-physical damage is increased by (Lvl Suiton * 15) points. | |
Within water, physical damage is increased by (Lvl Suiton * 15). Character speed increases drastically and attack speed is increased by (Lvl Suiton * 3) ms. |
Icon | Name | Description | Chakra | Range | W/C |
Dochu Senko |
We hide underground with weapons for 10 seconds, attacking everything within 2 meters, dealing (Physical damage) damage. Original effect: While underground, we are immune to physical damage and projectiles. |
30 | 2 | 0/30 | |
Sameodori |
We create an area of water that moves with us. Objects within the water area melt, losing (Lvl Suiton * 15) health every second. |
20/sec |
10 | 0/10 | |
Senshokuko |
We target sharks at all objects in range at once, dealing (Lvl Suiton * 25) damage to each of them. |
100 | 10 | 0/10 | |
Dai Bakusui Shoha |
Crush all objects in range with waves, dealing (Lvl Suiton * 25) damage. |
100 | 10 | 0/3 | |
Daikodan |
We create a huge shark by directing it to a specific place, dealing (Lvl Suiton * 50) + (Non-Physical Damage of the opponent) damage to all objects within 5 meters. |
100 | Max | 0/5 | |
Suiro |
We cover ourselves with a water barrier for the next 15 seconds, unable to perform attacks and movement during this time, thus becoming immune to damage and finishers. |
300 | 1 | 3/60 |