Naruto New World English Wiki
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Technique training is an opportunity to improve our jutsu by adding special effects. There are also mythical techniques that we acquire with empty scrolls.

Jutsu Power[]

The power of a technique determines the degree of learning of a given technique. The maximum power of power is our current level of experience. We can increase the power of a technique by using technique, receiving technique experience points. Power increases the damage of your technique by (Power * 5) points.

Jutsu uniqueness[]

This is a degree of technical improvement. Each rank increases technique damage, but increases the chakra cost of the technique.

1. Normal - White  []

This is the basic form of technique available when learning a technique. Contains base damage value and base chakra cost.

2.Improved - Blue[]

A developed form of technique that adds 5% damage.

3.Rare - Yellow[]

A unique form of technique that adds 10% damage.

4. Legendary - Bronze[]

A legendary form of technique that adds 15% damage.

5.Original - Green[]

The original form of a technique that adds 20% damage. In some techniques, it adds a special effect.

The original technique gives us the opportunity to develop our technique to the chosen league. Only one league can be in a technique at a time, and its effect will trigger if the technique's cooldown is at least 3 seconds. The effect stacks when using techniques of the same league, dropping to 0 after the technique's first use timer expires.

Cursed League - Purple[]

A cursed form of technique that adds 30% damage. Using the technique increases our damage by 2% for the next 20 seconds, reducing maximum health by 2%.

Dragon League - Gold[]

Dragon form of the technique, that adds 30% damage. Using the technique increases our maximum health and its regeneration by 2% for the next 20 seconds.

Love League - Pink[]

A love form of technique that adds 30% damage. Using the technique regenerates 5% of maximum health and barrier, multiplying its effectiveness for the next 20 seconds.

Sanada League - Black[]

A form of Sanada's technique that adds 30% damage. Using the technique increases our maximum chakra and energy and their regeneration by 2% for the next 20 seconds.

Venom League - Cyan[]

A poisonous form of technique that adds 30% damage. Using the technique increases our total mutation and total mutation tolerance by 2% for the next 20 seconds.

Spirit League - Bright Cyan[]

A spiritual form of technique that adds 30% damage. Using the technique increases our maximum barrier and its regeneration by 2% for the next 20 seconds.

Nature League - Orange[]

A natural form of technique that adds 30% damage. Using the technique increases our natural damage and maximum natural energy by 2% for the next 20 seconds.

Demon League - Crimson[]

A demonic form of technique that adds 50% damage. Using a technique increases the power of the technique by 10% for the next 20 seconds.

Armored League - Pearl[]

An armored form of technique that adds 30% damage. Using the technique increases our armor by 2% for the next 20 seconds.

Jutsu Developing[]

Each technique can be upgraded to a maximum of +15. Each + increases technique damage by 2%. A chance to develop the technique:

1-3: 90%. 100% with Improved Uniqueness. 

4-6: 80%. 100% with Improved Uniqueness. 

7-8: 60%. 100% with exceptional uniqueness. 

9-11: 40%. 100% for legendary uniqueness. 

12-15: 30%. 100% with original uniqueness.

Developing jutsu effects[]

One technique can have three effects at the same time, and only if the technique's cooldown is at least 3 seconds. The effect triggers each time we use an improved technique. Each effect can be improved up to 100 times.

The first effect slot is available from the start.

The second effect slot is only available for Rare Unique.

The third effect slot is available for Legendary Unique.

Icon Effect
Ba
Barrier increased by (Effect * 15) points for 10 seconds.
Pan
Armor increased by (Effect * 15) points for 10 seconds.
Rz
Health regeneration increased by (Effect * 15) points for 10 seconds.
Rc
Chakra regeneration increased by (Effect * 10) points for 10 seconds.
En
Maximum energy increased by (Effect * 10) for 10 seconds.
Reg (1)
The technique regenerates (Effect * 15) health.
P
Running speed increased by (0.1m / s * Effect) for 10 seconds.
Breg
Maximum health increased by (Effect * 15) for 10 seconds.
Obcz (1)
Non-physical damage increased by (Effect * 15) points for 10 seconds.
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