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This is the status of our item, weapon, clothing, or kekkei genkai. Thanks to the increased uniqueness, the item becomes more valuable, and its skills provide additional bonuses.

1. Broken - Gray[]

This is the lowest level we can get in an item. It results in a decrease in statistics, and ultimately in the blocking of individual skills that we could draw thanks to it.

Weapon: Damage halved.

Clothing: Defense halved.

2. Normal - White[]

A normal form of an item containing the given stats and use. Occurs most often during regular drops from missions or enemies.

3.Upgraded - Blue[]

Rare item form obtained by training or using skills. It also comes under low chance from missions or enemies. It contains additional stats and its abilities may differ from the basic ones.

Weapon: Damage increased by 5%.

Clothes: Defense increased by 5%.

4.Rare - Yellow[]

The rare item significantly increases the stats of the item, being one of the best types in the game.

Weapon: Damage increased by 10%.

Clothes: Defense increased by 10%.

5. Legendary - Bronze[]

The highest level of item uniqueness. Getting it is almost impossible, and having such an item equals great fame and additional bonuses.

Weapon: Damage increased by 15%.

Clothes: Defense increased by 15%.

Legendary items have a sealed aspect in them. The aspect of the item is assigned randomly, and provides a different item bonus.

6.Original - Green[]

This is the original equipment that the character used.

Weapon: Damage increased by 20%.

Clothes: Defense increased by 20%.

The original item gives us the opportunity to develop our item to the selected item league.

Cursed League - Purple[]

Through unique seals and advanced methods of increasing the power of items, we are able to create items that punish us while giving us bonuses.

For each cursed item equipped, we lose 5% of our maximum health, increasing damage by (Cursed Parts * 5%) instead.

Weapon: Damage increased by 30%.

Clothes: Defense increased by 30%.

Dragon League - Gold[]

Sanctify your heart with honor! This item was created for people who pursue their goals with enthusiasm and passion.

Maximum health and regeneration are increased by (Dragon Parts * 5%) points.

Weapon: Damage increased by 30%.

Clothes: Defense increased by 30%.

Love League - Pink[]

Remember about loved ones while achieving your goals. You find true strength in connection and support.

Each attack regenerates (Love parts * 2%)% of current health and barrier.

Weapon: Damage increased by 30%.

Clothes: Defense increased by 30%.

Sanada League - Black[]

We only find ourselves in power. It also belongs only to us.

Maximum chakra, energy and their regeneration increases by (Sanada Parts * 5%) points.

Weapon: Damage increased by 30%.

Clothes: Defense increased by 30%.

Venom League - Cyan[]

Only one thing gives meaning to our desire - mutation.

The mutation increases by (Poisonous parts * 5%) total points. Tolerance to mutations increases by (Poisonous parts * 5%) total points.

Weapon: Damage increased by 30%.

Clothes: Defense increased by 30%.

Spirit League - Bright Cyan[]

Always surrounded by our guardian angel, we protect ourselves from injuries.

Maximum barrier and barrier regeneration are increased by (Spirit Parts * 5%) points.

Weapon: Damage increased by 30%.

Clothes: Defense increased by 30%.

Nature League - Orange[]

By feeling a bond with nature, we expand our potential to its limits.

Natural damage increases by (Natural Parts * 5%) points. Maximum natural energy increases by (Natural Parts * 5%) points.

Weapon: Damage increased by 30%.

Clothing: Defense increased by 30%.

Demon League - Crimson[]

Filled with the power of tattoos, we wreak havoc.

The power of techniques increases by (Demon Parts * 5%) points. We have (Demon Parts * 5)% chance to regain full health and barrier while unconscious.

Weapon: Damage increased by 30%.

Clothing: Defense increased by 30%.

Armored League - Pearl[]

Our muscles are made of steel, which protects against injury.

Armor increases by (Armored Parts * 5%) points. The chance to block increases by (Armored Parts * 5%). Block chance limit increased by (Armored Parts * 2%).

Weapon: Damage increased by 30%.

Clothing: Defense increased by 30%.

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