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Rinnegan is an advanced Kekkei Genkai that is derived from Rikudo Senin himself. It allows us to master and use the 5 basic natures of chakra and Rinnegan techniques.


The path of Samsara allows us to use black rods to fight, which we trigger during physical attacks, and throw ranged damage. Each attack hit will take away 5% of the opponent's current chakra, destabilizing their chakra for the next 5 seconds, blocking chakra regeneration.


Triggering instability when the target has less than half of their maximum chakra has a 10% chance to disable enemy modes.

As a path of Samsara, we can drive chakra rods into our body, taking 2% of maximum health for each rod inserted, gaining 2% of maximum chakra. Finishing off a shinobi will transform his body into one of the 6 bodies that are written on our character in the form of summoning, containing...

  • Appearance of a finished person if they have Ninja Way. Otherwise, it will get the default Rinnegan path appearance.
  • 20% of the highest damage of the finished person.
  • 50% of the person's max health.

We can only have one body of a strong person with the same appearance. We can delete the selected path with the command /usun(nr). Each active path consumes 5% of your current chakra every second. We can recall a track by entering the track number in the chat if it has no cooldown. The death of each path blocks its recall for the next 10 minutes.


In order to use Rinnegan's techniques, we must be the path of Samsara. 

Icon Name Description Chakra W/C Range
Bansho Ten'in

We pull the selected target towards ourselves, dealing (Lvl Kekkei Mora + 1250) damage and applying destabilization.


With the Eternal Rinnegan, using the technique will draw all objects in range towards us, dealing damage value.

80 0/20 15
Shinra Tensei We increase the power of Shinra Tensei, losing 50 chakra points every second up to a maximum of 10 seconds. We can activate the technique at any time on the Action #2 button, pushing enemies in range and dealing them (Lvl Kekkei Mora + 500) * Seconds of damage. 0 0/60 5 + Sec
Fujutsu Kyuin We create a barrier for 5 seconds that absorbs incoming non-Physical damage, blocking it, and joining our barrier for the next 10 seconds.

Original effect: Duration of the accepted value increased to 20 seconds.

150 0/30 1
Ningendo If our target has less than half of their maximum chakra, we drain the soul from them, immediately finishing them off. 300 5/60 3
Shurado We modify our body, causing melee attacks to fire projectiles at the target, dealing each of them (Lvl Kekkei Mora + 350) damage. 80/sec 0/60 15
Chikushodo We control active summons with black bars, increasing their damage by (Impeded bars * 5)%. 200 0/60 Max
Jigokudo We are resetting the cooldown of all paths, and regenerating maximum health for all paths of Samsara. 300 5/60 Max
Chibaku Tensei We designate a place where everything in the area will start to be attracted, dealing (30% of maximum health / Distance meters). The effect lasts for 10 seconds. 300 5/60 Max
Tengai Shinsei Slam the meteor into the terrain, ripping everyone in the area, dealing 50% max health + (Lvl Kekkei Mora + 5000) damage. 500 5/60 Max
Gedo Rinne Tense We revive a person by aging 30 years. The age counter is turned back on. 500 5/60 Max
Pain Rikudo We direct all summoned paths at the target, making them leap at them, driving rods into their body, taking away (20% * Number of paths) the target's maximum health, and applying destabilization. 500 5/60 Max
Gedo Mazo With 15 rods stuck in the body, we summon the statue of Gedo Mazo, which sends the sealing dragon towards the selected target with each attack, taking away 25% of the target's maximum chakra with each attack, and in the absence of chakra, it will immediately devour its soul, finishing it off. 500 5/60 Max