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Roles define our position in the shinobi world. Roles are unlocked once we reach Chunin Rank. Depending on the chosen role, we are entitled to other tasks, for which we will receive 10% of the necessary experience for the next level. We can be in only one organization. A new task for our organization automatically appears at 12 and 24 game time. Being in organization, give us the privilege of the team with the rest of members who are in the same organization.

After joining any role, we start at the bottom of the hierarchy. Each completed mission for our role grants us 1 hierarchy point, allowing us to advance a rank higher with the appropriate number of hierarchy points. Achieving level 10 hierarchy gives us the leader of our role.

Akatsuki

Joining: Kakuzu.

As a member of Akatsuki we receive a coat, hat and Akatsuki ring. We become a Nukkenin, deprived of a village, and acquire 5 crime points, which are renewed even after the death of our character. We get the opportunity to seal Jinchuuriki in the Gedo statue to create Juubi. We can take Ryo for a fight in PvP and drop other items during the day, including red ones.

1. Defeat the drawn Bijuu.

2.Kill ANBU.

ANBU

Joining: Yamato.

As a member of ANBU, we receive armor, a mask and Book of Bingo. As an ANBU member, our honor is always a minimum of 80 points.

1. Defeat a random Akatsuki member.

2. Kill the selected target with crime points.

Orochimaru's Servants

Joining: Orochimaru.

As a servant of Orochimaru, we receive a random cursed seal, we become a resident of Oto Gakure, and we buy 3 crime points, which are found even after the death of our character.

1.Cut the selected goal.

2. Rob the resident.

Swordmaster

Joining: Kisame.

As a sword master, we increase the physical damage conversion to (Lvl KenJutsu * 5000). We ignore the level requirements for the KenJutsu weapon.

1. Defeat the drawn sword master.

2. finish the chosen target.

Ninja Guard

Joining: Asuma.

As a ninja guard, we're increasing the physical damage calculator to (Lvl TaiJutsu * 5000). We skip the level requirements for TaiJutsu weapons.

1. Defeat the drawn ninja guard.

2. finish the chosen target.

Puppet Brigade

Joining: Sasori. As a member of the puppet brigade, we're increasing the distance damage calculator to (Lvl BukiJutsu * 5000). We omit the level requirements of BukiJutsu weapons. We get access to tools that will allow us to transform our body into puppet.

1. Defeat the random puppet maker.

2.finish the chosen target.

Uchiha Police

Joining: Tobi.

As a police member, we're increasing the non-physical damage conversion factor to (Lvl NinJutsu * 5000).

1. Defeat a random Akatsuki member.

2. Kill the selected target with crime points.

Taka

Joining: Sasuke.

As a member of Taka, we increase our tolerance for mutations by 50%.

1. Defeat a random member of the Root.

2.finish the chosen target.

Root

Joining: Sai.

As a member of the Root, we receive armor, a mask and Book of Bingo. We can kill others during the day.

1. Defeat a random Akatsuki member.

2.finish the chosen target.

Mujina Gang

Joining: Shojoji.

As one of Mujin's bandits, our crime is a minimum of 5 points, even after death. Belonging to a gang, we receive a triple amount of ryo for items sold, and killing others can take place during the day, taking the entire ryo value of a given person for ourselves.

1. Steal from a resident.

2.finish the chosen target.

Hebi

Joining: Sasuke.

As a member of Hebi, we increase the mutation by 30%.

1. Defeat a random Akatsuki member.

2.finish the chosen target.

Hunter-nin

Joining: Haku.

As one of Hunter-nin, we do not say the names of the technicians when using them.

1. Steal from a resident.

2. Kill the selected target with crime points.

Med-nin

Joining: Sakura.

As one of a group of medics, the B button heals 30% of maximum health to all team members within 10 meters, and a melee attack on a dying team member will bring him back to life.

1. Defend the Konoha gate for the next 5 minutes.

2. Kill the selected target with crime points.

Kara

Joining: Jigen. To join, you must meet the following requirements:

  • Maximum level of experience.
  • Level of mastery of any five training paths up to level 100.
  • Character POWER minimum 1000.

As a member of the Kara, Kama's negative effect is turned off.

As internal, our task is to hunt the container. Breaking the container at night will take away Kama and all her acquired experience feeding our level of Kama. We have to give Jigen 1 level of Kama for 24 hours of play time (only when we are online), otherwise we are removed from Kara and become the target of Kara attacks.

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