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Stats are points that determine the strength of our character. Statistics can be divided into 8 groups, each of which gives different benefits to the development of our character. Upgrading the stats is possible through a stat point, which is awarded when advancing to the next level of experience. Depending on which past you choose, you'll get different starting stats dealt to start with.

Strength[]

Physical Damage = +(Strength * 15)

Max Energy = +(Strength)

Energy Regeneration = +(Strength / 3)

Dexterity[]

Attack Speed = +(Dexterity * 2.5)

Movement Speed = +(Dexterity * 1/25m)

Dodge Chance = +(Dexterity* 0.05%)

Wisdom[]

Non-Physical Damage = +(Wisdom * 15)

Maximum chakra = +(Wisdom)

Chakra Regeneration = +(Wisdom / 3)

Body[]

Max Health = +(Body * 15)

Health regeneration = +(Body * 3)

Block Chance = +(Body * 0.05%)

Perception[]

Ranged Damage = +(Perception * 15)

Accuracy = +(Perception * 0.05%)

Critical Chance = +(Perception * 0.05%)

Calm[]

Natural Damage = +(Calm * 15)

Max Natural Energy = +(Calm * 3)

Luck = +(Calm * 0.01%)

Shape[]

Mutation = +(Shape * 5)

Mutation Tolerance = +(Shape * 10)

Effect Decay = +(Shape * 0.01%)

Mind[]

Maximum Barrier = +(Mind * 15)

Barrier Regeneration = +(Mind * 3)

Jutsu Power = +(Mind * 10)

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