Stats are points that determine the strength of our character. Statistics can be divided into 8 groups, each of which gives different benefits to the development of our character. Upgrading the stats is possible through a stat point, which is awarded when advancing to the next level of experience. Depending on which past you choose, you'll get different starting stats dealt to start with.
Strength[]
Physical Damage = +(Strength * 5)
Max Energy = +(Strength)
Energy Regeneration = +(Strength / 3)
Dexterity[]
Attack Speed = +(Dexterity * 2.5)
Movement Speed = +(Dexterity * 1/25m)
Dodge Chance = +(Dexterity* 0.05%)
Wisdom[]
Non-Physical Damage = +(Wisdom * 5)
Maximum chakra = +(Wisdom)
Chakra Regeneration = +(Wisdom / 3)
Body[]
Max Health = +(Body * 15)
Health regeneration = +(Body * 3)
Block Chance = +(Body * 0.05%)
Perception[]
Ranged Damage = +(Perception * 5)
Accuracy = +(Perception * 0.05%)
Critical Chance = +(Perception * 0.05%)
Calm[]
Natural Damage = +(Calm * 5)
Max Natural Energy = +(Calm * 3)
Luck = +(Calm * 0.01%)
Shape[]
Mutation = +(Shape * 5)
Mutation Tolerance = +(Shape * 10)
Effect Decay = +(Shape * 0.01%)
Mind[]
Maximum Barrier = +(Mind * 15)
Barrier Regeneration = +(Mind * 3)
Jutsu Power = +(Mind * 10)